Burning Train v1.0

Jay-TS 99

So this is a deck inspired by Moonbase Alpha. However, I have changed a few things to make the gameplay more fluent. The biggest issue I faced with the old deck was the lack of ICE and constant abuse of Account Siphon. So here are the changes that I made:

+1 TMI (A good ice against Siphon and a stronger Barrier than Wall of Static and can be more flexible than Wraparound.

+1 Archived Memories (Provide extra flexibility throughout the whole game)

+2 SanSan City Grid (Potential credit drain for the runner and if the runner ignores it, AstroScript Pilot Program CHUU CHUU)

+1 Enigma (An extra End the Run Ice against Siphons, it is also a good surprise against a Quetzel Siphon deck)

−1 Psychographics (I find this card too situational and if drawn at the beginning, then it becomes a dead draw)

−1 Archer (A dead draw early game and only worth while for shooting the moon)

−1 Hedge Fund (I know Hedge Funds are good but this is the only card I feel I can sacrifice for an extra piece of ICE)

−1 Manhunt (Situational only when you have money and good taxing servers, e.g. 2 Pop-up Window on R&D)

−1 Daily Business Show (I feel SanSan City Grid is potentially more threatening than having another Daily Business Show)

There are still multiple ways of winning the game, from astrotrain, mega Beale and Scorch to death. With the inclusion of an extra Archived Memories the deck can do many more things, such as pulling a key economy card that has been trashed such as Melange Mining Corp and Sweeps Week for emergency cash. It can also provide extra Scorched Earth opportunities.

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