Petty Cash

Petty Cash 3[credit]

Operation: Transaction

Influence: 0

Play only if you have not finished an action yet this turn.

Gain 5[credit]. If you played this operation from anywhere except HQ, gain [click].

[click]: Play this operation from Archives. After it resolves, remove it from the game.

Illustrated by Matheus Calza
Decklists with this card

Elevation (elev)

#81 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Rulings
  • Updated 2025-06-30

    What counts as having “finished an action” for Petty Cash?

    An action is any paid ability whose cost begins with , including the basic actions. The Corp has “finished an action” when it has completely resolved.

  • Updated 2025-06-30

    Can the Corp play Petty Cash from HQ with the ability on Humanoid Resources?

    Yes, as long as the action on Humanoid Resources is the first action the Corp has taken on their turn.

  • Updated 2025-06-30

    The Corp plays Petty Cash from Archives using its ability. For purposes of the ability on Regenesis, is Petty Cash added to Archives before it removes itself from the game?

    No. Petty Cash goes directly from the play area to the removed-from-game zone.

  • Updated 2025-06-30

    The Corp plays Petty Cash from Archives using its ability. Does this count as playing an operation for the purpose of Wage Workers? Does this count as a different action for the purpose of MirrorMorph: Endless Iteration?

    The action on Petty Cash is different from the basic action to play an operation. As such, neither action counts towards taking the other action 3 times for Wage Workers, and both actions can be used in the same turn while still meeting the stipulations of MirrorMorph's ability.

Reviews

Early Elevation: This is looking to be one of the strongest cards in the set, despite not even being part of "spoiler season".

Obviously it's a slightly cheaper Hedge Fund split over two turns with the downside of being pseudo-Priority (though you can play it with things like Humanoid Resources or Subcontract as long as it's your first click.)

Hedge Fund is pretty good and most corps run it, so this card makes money.

More interesting is the interaction with cards like Nebula Talent Management: Making Stars and Plutus, where the click gain turns this into a viable fast-advance tool. It's even a unique action for MirrorMorph: Endless Iteration, which might help that often-experimental identity out.

There's some counterplay: Cupellation can take this hostage for a time, and Heliamphora is a particularly big threat; however Cupellation tends to have better things to do and Heliamphora has not been very good for its life so far. Transfer of Wealth is also particularly good due to the adjusted priority clause.

Overall, I'd expect this to show up heavily at this year's World Championship.

(Elevation era)

Can the Click ability be used even if Petty Cash is facedown in archives?

There's no official Ruling yet afaik, but I'd say yes. Which actually would make trashing this from HQ almost as valuable as playing it from HQ. A great synergy with everything that asks you to trash from HQ as a cost. Like Plutus.

When playing it from Archives, how do I determine whether or not I pay the three credits also? If I do, then it's inferior to Hedge Fund in every way as both net 4 credits, but this one is spread over two turns and has restrictions. If I don't have to pay the 3 credits when playing from Archives, then it seems ridiculously good as it's a net gain of 7 credits, which outperforms even Government Subsidy.

That question has been answered; I just read the accompanying card in Elevation that specifies that I do pay the 3 credits when playing Petty Cash.