Hunting Grounds

Hunting Grounds 2[credit]

Resource: Location - Virtual
Influence: ○○○○

Once per turn, prevent a "when encountered" ability on a piece of ice.

trash: Install the top 3 cards of your stack facedown.

"There's parts of the Network now that are different from how they used to be. I can't put my finger on it; just something twitching at my ganglion through my BMI." -Reeve
Illustrated by Adam S. Doyle
Decklists with this card

Data and Destiny (dad)

#35 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
  • Updated 2017-04-09

    The prevent ability on Hunting Grounds is optional; because it can only be triggered “once per turn” it is the Runner’s choice as to when to trigger it. [Official FAQ]


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I reviewed the wrong card. Please help.

(Martial Law era)
Play Apocalypse? —
It's Hunting Grounds. It has a trash ability, so just use that. You'll get three facedown reviews :) —
best comment ever! —
Ask Matt Hardy !!! Otherwise, your review would fade away and classify itself as obsolete. —

Feed it to your endless hunger or heartbeat

This card wins my "I didn't think it would be as good as it is" award.

I was seriously underwhelmed when this card was spoiled, but having played with it a bit, I find myself really liking it a lot.

It punishes NBN a lot. (Which fits, since it came out in NBN's deluxe expansion.) Tollbooth is a fantastic ice specifically because it can be counted on to generally cost the runner around 7 to break, even with a good breaker. Dropping that to 4 is huge. And not just Toll Booth! Data Raven loses a lot of its sting. Pop-up Window suddenly stops making money. Turnpike no longer has its tax.

But even outside of NBN, all of the grail ice is stuck at one subroutine. Quicksand can't grow. And Komainu, much like Troll both end up effectively blank.

The active ability is less likely to be useful to runners who aren't using Apex's tools, although it's a good alternate use for anyone running Aesop's Pawnshop or Chop Bot 3000, if the corp doesn't seem to have any Toll Booths.

(Data and Destiny era)
Bwob is a correct human (or, possibly, Apex). Put one of these in your runner deck. —
Add Grail ICE and Quicksand to the list. —
Does this stop [Weyland Consortium: Builder of Nations](/en/card/11038)? —
It does not, as that is an ID ablity, not ice. —
Also importantly, Builder of Nations no longer has a "when encountered" ability since it was errataed. —
I don’t understand the trash ability. How do I rezz stuff as a runner? Just pay the card cost? —
Like the last sentence in the review describes, it's meant to be used with Apex's tools that require trashing installed cards, but can be just as useful with Aesop's Pawnshop or Chop Bot 3000. Currently, the only card that flips cards up is Assimilator. —
Thank you BlackCherries! —

This is the counter to a lot of NBN ices, and some other ices also. If you play AI breaker, it is almost a prerequisite, to prevent you from getting a tag everytime you encounter IP Block (which is quite prevalent in the Q2 2023 meta).

For Apex, it is also a simple way to get 3 cards facedown on the board fast. In theory, you could also powerup Aesop's Pawnshop with it, but you would normally be better off with Harbinger for that. It will trigger Reaver and Wasteland, so it is beneficial.

It is important to remind yourself that this will not prevent Anansi or Mirāju abilities.

Here are the on encounter effect that can be prevented with Hunting Grounds (12 NBN, 1 HB, 2 Jinteki, 3 Weyland ices).

Those encounter effect are useless to prevent.

If you expect to encounter NBN often, this card it worth it. All for the very low cost of one influence (and 2). For Apex, you'll want it to help you power you other Apex cards, as a contingency card.

Among the Apex cards, it is the one that seems to have the least relation between the name, effect and art, but you can still see the connection, especially with the nice piece of lore coming with the card. A good design.

(Parhelion era)

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