This is a similar agenda to encrypted portals and superior cyberwalls, as close as it should be really, no one wants a strength 4 architect, making it say tracers and not sentry is a good thing. Not giving money doesn't seem quite right. If you look at the tracers in the game, you'll notice that about every single one of them has a steep price some way or another. Troll doesn't cost much, but it doesnt do much, unless your breaking news, and even then not much, and nothing with this agenda. Flare costs 9, Draco is either cheap and worthless later, or expensive, and a small tax to a linked runner, or while being wielded by a Corp that doesn't want to vamp itself. Viper is reasonable, but it's in HB, and costs influence in NBN, snoop costs 6, data hound barely does anything. TMI is impossible and poorly designed. Caduceus is about the only case for not letting this agenda make you money, but hardly, and it costs 2 influence anyway.
No one likes playing 3/1 agendas, especially not NBN, which has 4 2/1 agendas, so why not let this agenda be a little stronger? It's never going to be competitive until they allow a Corp to substitute a few 2 pointers for 1 pointers, deck slot wise, and even then, it doesn't do that much to a runner with high link, or a way to deal with these ice that isn't Atman. I'm all for the portals deck, and I occasionally get lucky with cyberwalls, but I think Rutherford Grid is a better idea for making traces stronger, since it's not an agenda, and has a place in tag storm decks. Making news with manhunt on a Rutherford Grid server, or casting call haarpsichord dickery involving kitsune, shinobi, a successful run with a Marcus batty surprise trigger, and a few dwarves listening to the cars on cassette tapes while dancing on pool tables all feel way classier than this.
That being said, I do enjoy making my sentry ice and Mother Goddess stronger anyway I can, so if I ever play a draft game with this and the other, similar agendas, this gets a glowing review for being ultra boss.