A low cost barrier for the Corp to rez and for the runner to break. Installed on any server but HQ, this is a Wraparound without the AI defense, with one strength. Corroder, Cerberus "Lady" H1, Breach, even Inti can beat this easily.

The only way this is worth an inclusion in your deck is if it is on HQ. That boosts its strength to Eli 1.0 power, but 1 less to res but with one less subroutine. Again, cheaper to rez and cheaper to break, unless the runner clicks through. So, unless you get one in your opening hand when money is tight, Eli is more adaptable and doesn't have the same crippling focus on one server. Also, this card has twice the influence of Eli.

Not being able to be clicked through is the major upside to this card, but for the same effect you could use a Wraparound, Ice Wall, or even a Paper Wall to save on up front cash.

With its glaring weaknesses and mostly superior counterparts, it hard to justify an inclusion. It's best considered for a Weyland deck that forgot Ice Wall exists and somehow blew all of its influence on SEA Source and other NBN tag cards.

Speaking of, Weyland kill decks should consider Gutenberg, the R&D counterpart, instead.

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In Weyland, it's a free Influence answer to early Account Siphons —
On HQ it's more taxing than Wraparound, Ice Wall, and Paper Wall, and Eli costs influence. It obviously won't be splashed, but for Weyland it's perfectly fine and worth considering. —
I'm not sure you need to forget that Ice Wall exists to include it. In Blue Sun, the strongest Weyland identity at the moment, it's an easy include over Ice Wall. The extra tax is great, the extra credit spent not a big deal for a rich identity, and Blue Sun has the unique ability to reposition it over HQ even if it starts elsewhere. Definitely an upgrade over Ice Wall. —

A resource-hungry card that helps a runner with extra memory demolish the late game. The initial cost of this card is huge, so plan carefully when you have the clicks and creds to spend on setup rather than running. However, once installed, the runner can rack up credits like a Weyland deck, 8 a turn! Kati Jones takes three turns to charge up that much, Liberated Account runs out after it returns 10, and Day Job is far less flexible in its payoff.

But the memory required can be a huge problem if you want ancillary programs. Unless you have crazy amounts of MemStrips, it'll rarely fit in a virus deck. Criminals have plenty of money making schemes without resorting to boring programs. Without a console, this card will cut a breaker suite short by one type, leaving you vulnerable. As such, this card works well with Shapers, who can often get a lot of hardware down quickly, or make runs work with only one breaker through Tinkering or Rielle "Kit" Peddler: Transhuman. Chaos Theory: Wünderkind is another good candidate for this card.

It is an old, boring card in a game with many newer options for economy generation. But as a reliable, reusable program it is still a solid choice for many decks.

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Similar in ability to a GRNDL Refinery, this is a solid way to get a few credits when you have a defended remote server. One key difference makes this far more flexible, however. This card does not require any clicks to cash in, so if your server is compromised you can dump him for your money! However, the sheer amount of credits to advancement makes GRNDL Refinery much more cost effective if defended.

It's not worth it if you install-advance-advance, netting you a cool 1 with rez and advancement token costs, so plan to load it up. If you have any free advancement tokens to toss onto him, such as Mushin No Shin, Shipment from Kaguya or Tennin Institute: The Secrets Within, his returns will be much more agreeable. Overall, he is a safer and less lucrative choice for advance economy than GRNDL Refinery.

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Your math is wrong. Thomas Haas does not yield you any money. You spend a click (woth 1 credit) and a credit (worth 1 credit) to gain 2 credits. That makes it zero. —
Loading Thomas Haas does yield you money, it's just not any more efficient than the basic action. The real value come from the fact that you get to click for cred while representing a 5/3. Most other traps were wasted time and money if they don't get run. With Thomas Haas, you end up ahead on cash either way. There's also value in the fact that he hides the credits, messing up the runner's math. It can close the vulnerability window from Siphon, or let you rez things it looked like you couldn't afford. —
Mushin No Shin is probably not the best choice with Tommy boy: the main advantage he has over GRNDL is that you can cash him in during a run. However, this requires that you rez him, and Mushin won't let you do that until the start of your next turn. —
Thomas Haas' other comparable card is Sealed Vault. Both effectively cost 1 to activate, and can provide a sink for money, or an emergency recovery option. Sealed Vault is far safer, with an 8 trash cost. Thomas nets you money when you use him. As much as I want to use Haas, he's less effective at hiding money, since he requires clicks to build up, but he's better at recovering from a Siphon, as he gives back more than you put in. Haas with an upgrade can potentially make a safe trap, because you can just take the creds before he's trashed. But overall, there always seems to be something more useful you could have done with the clicks and the server. —

A strong code gate with a unique and powerful ability. With 4 strength and no way to lower it, Anarchs (or anyone, really ) running Yog.0 cannot ever get past this. No Parasite or Wyrm can touch these pristine petals, and it can't be rudely cut by an Ice Carver.

However, it is expensive and only has one subroutine to end the run. If you need a strong defensive code gate and don't want to shell out for Tollbooth, at one influence you could do worse than this. Have one ready against Anarchs and let peace of mind flow.

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actually.... Yog.0 + Personal Touch can pass this.... Though it super sucks. —
Be more worried about Yog.O + Dino. Shapers running Yog or Mimic off Dino ruin my day every time I see them. —

A cheap and effective foil to AI breakers. This card is trivial for a Corroder or other fracters to break, but against an Eater or Overmind this card is very taxing. At one influence this can easily splash in any deck that you can't fit a Swordsman into if you are afraid of AI or Parasite. Against a standard program setup, Wall of Static or Eli 1.0 are better barriers.

Also, if you are using Paper Wall for some reason, just use this instead. It costs 2 more but doesn't self-destruct.

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You'd use Paper Wall in the same situations you'd use Quandry: to force the Runner to dig for a breaker they don't need. If you're running Paper Wall, it should be your only Barrier. Likewise with Quandry and Code gates. But to your point, yes, Wraparound will achieve the same thing as Paper Wall while being much more expensive to punch through if their barrier-buster isn't a fractor. —