Notable interactions

Great against

Work around

As no Corp wants the Board to be accessed by the Runner, it can be packed with a couple of cards:

  • Executive Boot Camp to play it as a 1-of, saving influence in the process.
  • Encryption Protocol, to increase its trash cost
  • Architect, to either trash it before access or install it from archives
  • Ash 2X3ZB9CY, to increase its access cost
  • Self-destruct, to prevent access
  • Jackson Howard, to return it to R&D

    Architect and Self-Destruct work really well, since The Board nets the Runner with 2 Agenda points only if it is trashed while it is accessed. Which means the Runner accessing the Board from Archives is not an issue.

Bad against

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Given the ability does not state "the fist time you make a successful run" but "whenever you make a successful run...", you can...

**** SPOILER ALERT : UNPLAYABLE STUPID COMBO ****

...run unprotected archives 4 times a turn (yes, all your clicks), 10 turns in a row. 4 times a turn makes sure runner won't get a new card (mandatory draw + 3 clicks). Do this 10 turns in a row with Datasucker, Desperado and John Masanori in play.

After this break, game resumes.

But meanwhile you have shaped the perfect hand, you have 40 credits and 40 virus tokens on Datasucker. You're ready to win.

If Corp purges virus counters, head for another 10 turns :) Stalemate. Force the draw in a tournament if you're in a bad situation.

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Do they stack? Triple RR from replicator can lock corp pretty hard, until you have a fully functioning rig and tons of credits —
This only works if there are 4 face-up cards in Archives. Given that the corp discards face-down, you'll need to regularly spend clicks accessing to turn cards face-up, which breaks the lock. Also only works if they don't have enough ICE in hand to protect archives. —
Pa —
They can't stack cause they replace an on access effect (like security testing) rather than enhancing an on access effect (like HQI). —
This card now combos with [RNG Key](/en/card/21029). Still not the most efficient way to make money, but it could theoretically slow down the Corp 0.o —

A 9/6 agenda looks rather awkward and very difficult to score.

Yet it can be considered for workarounds:

  • A 6 point agenda in a deck makes it lean. In a 49 card Weyland deck, it is possible to play with only 6 agendas. Adding Jackson, Architect, Fast Track, Atlas and Archived Memories, it might be possible to avoid this card all game long.

  • Card can be hosted on a scored Glenn Station - after a fast track - and then simply forgotten for the whole duration of the game. It would then be hard to score or steal points.

  • You can install and continuously advance it until it gets stolen. The turn after, play a Punitive Counterstrike.

  • A good companion to the Off the Grid / Crisium Grid combo. Prestige matters.

  • With a scored Utopia Fragment it is not that easy to steal indeed.

Now let's be less serious... this one's for you, Timmy:

Its ability "3 credits for a click" is bonkers but... I doubt it gets competitive. The definitive Timmy agenda, in my humble opinion.

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@Him: With all your ridiculous ways of scoring it in one turn you forgot the most obvious one: Midseason>Government Takeover>Psychographics. Anyway, in an Off the Crisium Grid Blue Sun deck with MNS, if you score Utopia Fragment, you next turn can look like MNS>OtG. Then the runner needs to run your fort of HQ, trash Crisium, run HQ again to trash OfG, then run Government Takeover and pay 6c to steal it. If he can't, you advance it 3 more times and now it's 12c to steal. If he can't steal it again, you advance it 3 more times and score it for the win. —
And now Jeeves Model Boioroids! —
When Blood Money is legal, the best way to protect Takeover: Hatchet Job! Put GT in the Runner's grip, that way it can never be stolen and as a bonus mocks and confuses the heck out of the Runner. Pure genius, I tell you... —
Oh my god what. Technically HJ doesn't specify it having to be a runner card, oh yikes that's gonna need an errata —

Eater is a Program that denies the main purpose of a run (to access cards) while strongly supporting its secondary purpose: to trigger conditional abilities or play conditional cards.

At 4 cost and 2 strength, this is the strongest AI in the game. In comparison:

  • Crypsis and Overmind are more expensive to install and have 0 base strength

  • Atman is tied to a fixed strength that has to be decided from the moment the Runner plays it

  • Knight is click costing and can't break subroutines on multiple pieces of a ICE during a same run

  • Darwin's strength can't be boosted for credits during a run. It takes many turns to get efficient. Plus it costs 2 credits per broken routine.

  • Alpha and Omega are each tied to a single piece of ICE, and cost 7 for 1 base strength

  • Wyrm is such a bad joke that I don't write it in markdown format. I don't want you to see it. Just forget about this card.

Pros - Make successful runs

Providing the cheapest way to make successful runs with a single breaker, Eater allows you to play some really powerful tricks. Think of any card that reads "whenever you make a successful run..." and/or "instead of accessing cards..." Here are a few examples:

First, it supports run events to trigger their ability. Go:

With Eater on the rig, we can play all this crazy stuff and punish the Corp badly. Ruin their credits, Trash a server (goodbye SanSan City Grid), Trash HQ etc...

With John Masanori, you are sure to make an extra draw each turn.

It allows you to play Data Leak Reversal and use Unregistered S&W '35

Boost Hemorrhage, Datasucker and Chakana to great heights.

Derez Janus 1.0 or Archer with Emergency Shutdown.

Expose HQ with Expert Schedule Analyzer

Works well with Silhouette: Stealth Operative has an ID to get a complete overview of the board.

Run again with Doppelgänger.

Play Hades Shard, Utopia Shard and Eden Shard at no cost.

Trash pieces of ICE. Yes, rip a server with:

Once the server is stark naked, go and access cards.

Having trashed assets, upgrades and pieces of ICE, you still need to score points. So why not then play Notoriety and Quest Completed ?

But by far the strongest interaction Eater allows is to make successful runs triggered by Keyhole. The latter bars you from accessing cards anyway. It is then possible to win a game only with Eater + Keyhole + Hades Shard.

Cons - Access 0 cards

From the moment you use Eater during a run, say goodbye to:

Eater is counterproductive with Edward Kim: Humanity's Hammer as an ID.

But mainly the bane of this card is Swordsman. If Eater gets popular - and I personally expect it to be - Swordsman might see a lot of play anew.

Looking forward to play this.

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One thing eater really struggles with is Caprice Nesi as you still have to play the psi game and then can't trash her even if you win. —
@Pinkwarrior just bet 0. Why do you have to win the psi game lmfao after destroying all ICEs, go get that fucker. If you let them score without ICE and a Caprice only, then it is not Eater's fault. Finally, Singularity the fuck out of that server if it pisses you off too much. —

Pros:

  • +1MU and +1 card in hand is nice.
  • Allows you to tutor what you need when you need it.
  • Allows you to fix a combo by tutoring the missing piece:
  • allows you to play cards in 1-ofs, thus:
    • saves slots in the deck
    • saving influence
  • The 'limit 1 per deck cards' are no loner an issue: Hades Shard, as an example.

For all these reasons Logos is the Console that fits a versatile toolbox deck the best.

Cons:

  • It competes with the most powerful Console in the game: Desperado
  • A passive Console that requires you to let the Corp score agendas.

Notable synergy:

  • Iain Stirling: Retired Spook as an ID, as it fits the game plan.
  • Logos + The Source + Fall Guy: When the Corp scores, instead of trashing The Source, trash a Fall Guy and immediately tutor another Fall Guy etc.. Unless the Corp scores twice in the same turn, there is a big chance The Source remains in play the whole game long.
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Also goes great with Leela Patel and Gang Sign, stacking up these "When the corporation scores.." effects from Blue could really force a nasty bottleneck in HQ, right where the Criminals like it. —

Yup, Logos, Gangsign, HQ interface, and Maxwell James is a brutal combo. If you hit an agenda in HQ, you can derez a piece of ice, bounce it back to HQ, tutor a card, and acess 2 additional cards from HQ. It creates a situation where the corp is afraid to score an agenda while they have another in hand, leading to Agenda backup in HQ and increasing your odds for a devastatingchain effect turn that can sometimes win you the game outright.