Hot take: This card should have been printed with and AND instead of an OR.

The tempo gain is just not significant enough to help Sunny in the early game. Sure there are ways to boost link, but they also cost money (escpecially the console) and most importantly clicks. So it is essentially a mild version of a multi card combo. Such a shame, because i really like the ID.

Don't get your hopes up for this one, folks!

Office Space is solid just as it is. If it said 'and' that would be insane. 2 creds for 4 cards is a completely reasonable draw effect. The fact that it's got an emergency cash option and upgrades when you play your console is all gravy to that. —
It also rewards synergy in a deck built around chains/beating traces. Sure it might not make the top cut for a S-Tier deck, but if you are still commenting on a card game that stopped having official tournaments over a year ago, you are probably playing for fun, so let’s lower the bar a bit, experiment and have fun! —

I have to preface this review with a small disclaimer: I think this card is really well designed and was at the time a much needed countermeasure (get it?!) to ice destruction and probably still is.

If the runner foolishly throws a hippo on the table and doesn't use it that turn this ice immidiately goes to the outer position of the most important server if you kept it in hand. I think against anarch it is incredibly strong but in all honesty no runner wants architect to fire. It becomes a prime target for Ika and Kyuban in Shaper, because you can't destroy it either. This ICE also survives an Apocalypse. So far so good.

In turn this ICE gets rid of my favorite core set experiences against HB unfortunately and turns HB into a Jinteki light faction. You now can't facecheck without your sentry breaker! No clicking to break subroutines with this guy. A small caveat, i know. I still wish you could break this for two (or even three) clicks.

The fact, that this card is not on the MWL (currently NISEI 3.3) says a lot more about the meta than i would like. It's not enough to print good ice for the corp, because the runner economy is off the charts.

The effect is obviously incredibly strong and a lot easier to set up than Nisei MK2 or Bio vault. You can also just wait till the runner breaks all the other ICE in this server and then trigger the effect. Most decks that want to win by scoring at least consider including this piece of ICE. And thats fine, sure. There are lots of powerful cards that see extensive play in other archetypes (Looking at you HHN!).

My problem is, that the resulting gameplay can be quite frustrating for the runner. Not many reviews include a perspective on the fun that cards lend to the game or in this case (in my opinion at least) take away from the game. And I'm willing to conceit, that there are very similar cards that have similar effects, the ones mentioned above, ash and batty, etc., but for some reasons these don't annoy me as much. I think it comes down to psychological reasons. I ALREADY BROKE THE ICE! YOU CAN'T MAKE ME GO BACK!

Bottom line: Put this bad boy on the restricted list already and leave it out of your kitchen table meta. Thank you for coming to my talk.

It's always going to feel unfair when the corp plays cards that stop the runner from getting in, but they are required for scoring points to be a possible thing. Killing runner economy more doesn't solve the problem. All that would do is turn every game into a coin flip of guess the card in the remote. If it's an agenda, cool you win the game. If not, you don't have enough money to run again, so i guess the corp wins. It just an unfortunate aspect of how the game was designed that hard ETRs are required for it to function. —

As pointed out in Silvs review this card does not give you information on what the corp is going to get on his mandatory draw, making it somewhat unreliable. But what if you did knew? This where a certain escaped Bioroid comes in. With Adam you can usually get at least one successfull run a turn and look at the top card of R&D.

This creates a serious dilemma for the corp, escpecially if there are Logic Bombs on the table. And with double HQ access agendas aren't even safe in hand!

Overall i really like this card in Adam and encourage everyone to give it a spin! (Also: Good Isolation target if you are short on money and don't mind throwing your allies under the bus. Or feed them to the dogs in this case.)

For me this is one of the most elegantly designed cards in Netrunner. It's fun to play with and against because of the bluffing aspect, has great versatility and has just the right power level.

It also makes 5/3 agendas in glaciers much more viable in my opinion. Baiting the runner into runs into your four ICE deep server will probably never get old. And if your bait fails then you get to make some money, which most traps can't. Open on the field it can mask some of your money and also bait the runner into runs which you can punish them for.

Love it, love it, love it. Put it in your HB deck.