Never saw much use since Jackson Howard was more versatile, cost less influence, and could waste the runner's clicks making runs on him. Totally supplanted now by Special Report, which is similar but not a double, and lets you hang on to cards you want. RIP in peace

The one thing Corporate Shuffle does that Special Report does not is fight the never-got-off-the-ground tactic of Fisk and Fisk Investment "flood HQ and make them take bad choices." Special report still makes you pitch out cards at the end of the turn if you were forced by the runner to overdraw by 4 or more. —
It can also draw additional cards. Let's say your hand is 2 Agendas, Corporate Shuffle will not only get them out, but also net you 3 cards. —
It's better in very niche cases, but in most cases Special Report is just going to be better. Unless we get into a Fisk meta, there's just no reason to play this card when Special Report exists. —

The most boring card in the game, along with Sure Gamble. Also the most ubiquitous. I bet you forgot it even had a theme. You just see the moustache guy and take four. Unless your deck has a strangely robust economy, you should probably have some Hedge Funds in it.

Kind of a perplexing card at first, but a good one. You just need to look at the damage as utility rather than kill potential. For the dirt cheap price of 1, its 3 strength and 2 effective subroutines are pretty amazing, costing 3 to break with Gordian Blade for example. The other, more esoteric "draw 2" subroutine seems made for preemptive card sniping, but most of the time both players just spend 0 and it doesn't do anything. However, its presence does give the runner an out against surprise flatline, limiting the kinds of decks you'd want to use Aiki in. It is possible for the runner to exploit Aiki as a draw engine if it's on the outside, though it's not really any more common than it was for Little Engine, and you're not wasting much if you just install over it.

Aiki shines the most in Chronos Protocol: Selective Mind-mapping and Jinteki: Potential Unleashed, where the damage carries extra penalties and people are less willing to eat it. It wouldn't be bad in Nisei Division: The Next Generation either, making the runner either pay to break the extra subroutine or give you 1. Other than that, I'm not sure how much it'll get played, but the price is certainly right. It'll get even better if they keep printing mill cards, or if Yog.0 ever goes away.

...And it did! —

List of 0-cost runner cards: netrunnerdb.com

You're welcome.

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add t!event to filter out the events —
Hey, there you go. I tried cramming an exclamation point in there but didn't know you had to take out the colon. —
best defense also allows you to trash your own cards —
@Him Actually no, because corp cards don't have install costs. —

A highly versatile and useful card for any corp. Even if you have no information on the runner's hand, you can guess one of the more popular breakers before putting down the corresponding ICE, guess a common economy card, or simply protect yourself from bullshit. The click and 2 credits is often worth knowing the contents of their hand, even if you don't trash anything. No fracter in sight? Install that agenda and go to town.

Out of Chronos Protocol: Selective Mind-mapping, Salem's Hospitality gets even better. Not only do you get perfect information on what to name, but it opens up more potential kills. At worst, it's copies 4-6 of Neural EMP, but often you can hit multiple cards, especially against decks that hold onto duplicates. You'd be surprised how often you can kill someone at 2 or 3 cards just for running the previous turn.

Bonus points for being an alliance card with actually restrictive influence.