It is the epitome of jank - but imagine a world in which the Old Hollywood Grid protected your R&D, your HQ, and a remote. Imagine raising the trash cost through various cards. Imagine a world in which the runner simply isn't allowed to score anything unless he comes in and destroys things.

Destruction is a thing - but using rez cost mitigation (like the Root), Marcus Batty an Caprice to keep a runner out or make him pay dearly for the run, Ash to make it hard to steal... this card has distinct possiblities, left to brighter minds than mine to find. One way or another, it has the potential for significant utility - up there with SanSan.

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Ahh, yes, I can imagine that world... and I imagine it with a deck that simply doesn't have any agenda more than once. —
Two words: Goverment Takeover —
And the Fragments are a natural fit for this. 15 Minutes, too. Pair this with Ash, recursion (Interns, Architect, Crick...) and the server becomes moot quickly. —
I've been playing this with a one of Vanity Project and RSVP in Haarpsichord. It never dissapoints. —

Oh, man - this card.

Turn every failed trap, every mushin'd-and-avoided thing into a GRNDL Refinery? That isn't shabby at all.

At one influence, it's splashable - able to turn a PE trap deck into an economic engine.

What's not to love, here?

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The fact that it does practically nothing for Weyland in faction? Unless you are playing BABW and spending all your influence on traps, but BABW makes tons of money already, so why include it? —
You know what's better than tons of money? More tons of money! Import the Junebugs and Ghost Branches, run 5 agendas, and run a shell game inside a glacier. —
I reckon this card could be very useful in Weyland, if you're using Expose (the NBN card, I can't type the fancy French E) to lose BP. If you have an Expose you can't find a use for, Back Channel it. —
Also remember that Shattered Remains is a thing in Weyland, and if they dont fall for you using it to fake a Government Takeover... —
PLAN B! THIS MAKES PLAN B PLAYABLE! A little bit. Sort of. —
Seems super good to me. Mushin and advance a junebug. If they run it, you win. If not, advance it twice and use this card the next turn netting you 15 credits in 2 turns! —
How about a Gagarin deck with Junebug, Plan B, Mushin, Back Channels and Scorch? Just go all out with advancing stuff and leaving it on the board. —
It also works a treat if you bang it in a HB rig with Cerebral Overwriters. I've been using it in a kill deck that has COs, if I use a Mushin on one of them and the runner doesn't take the bait then it's a free 9 credits. —
Just wondering how it'll work with Thomas Haas. I guess they won't be a combo? —
It doesn't work with Thomas Haas. You either use Back Channels to trash Haas, or you use Haas to trash himself. You get one effect or the other. —
Playing this with Mushin in one turn amusingly turns Mushin, this, and whatever card you Mushin down into three Beanstalk Royalties. But hey, sometimes that's what you need! —

It's worth noting that this card doesn't give you a tag - it /is/ the tag.

That is to say, when this card goes, so does the tag it generates. Until the corp destroys it, you are immune to meat damage, period - and if it does, the tag it gave you is gone.

This is definitely playable.

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Could this card herald the return of the previously almost-never-played Big Brother? —
Sync, Closed accounts, Quantum Predictive Model, Pachinko, All seeing I... weyland might not have much for this, but NBN will drive it underground. —
I can see Wayland decks splashing freelancer in order to hard counter Paparazzi. It's not that great in most situations, but having the ability to trash both Paparazzi and another resource for free... —
I'm not really 100% clear on how this card works. Are you in a state of being "Tagged" with zero Tags? —

I've read reviews of this card all over the 'net, and watched the debate go back and forth about how good it 'might be', or how good it 'probably isn't' - but there's not been a lot of commentary about how it actually plays.

Please remember, I'm no world-class player. That said:

This card is far, far better than it seems - especially in shaper, where it can be situationally pulled out and applied to the game at hand. This card does three very nasty things:

1) It is a run event with the amazing phrase 'you may' right in the center of the card.

This means that the card neatly circumvents Enhanced Login Protocol, which is always nice. It also means that the corp isn't entirely certain whether you intend to use the card for the duration of your run, and they can't be certain of your target. They have to decide whether to rez all the things, or watch their carefully constructed servers slowly lose things that have cost them clicks and tempo to install.

And, if they do rez? You access R&D anyway.

2) It allows you to (fairly safely) cause the corp to remove potential traps or other nasty surprises when you can't afford to face-check or gut-check a card in a server.

Essentially, you can return these items to R&D, where a shaper can deal with them at their leisure. Just not sure what that card is? Torn between a Snare and an unadvanced 3/1 for game point? Just go stuff it back in R&D and buy yourself both time and tempo.

3) It causes suprisingly large tempo hits to the corp.

Because the card goes to R&D, and not HQ, the card is basically 'lost'. Whatever that is is now mixed in with whatever the corp has still got to work through - if it was vital to the corp's strategy, it's likely now gone.

And you? You, the runner, you don't lose tempo - if they rez their things, making them invulnerable? You just access cards in R&D anyway, and enjoy the fruits of your successful run.

It's worth noting that this card combos surprisingly well with John Masanori, giving you a dreamers run and a free card, so your own steps don't falter. It has an obvious combo in the overlooked Exploratory Romp, which can let you revoke tokens and pick up something that they've /really/ spent effort working on.

That combo, should it come to pass, is a direct counter to Mushin no-Shin, allowing you to rip off all of the tokens and stuff the card back in R&D without ever bothering to access it.

Having now played the card in a Kit-themed runner deck? It definitely punches suprisingly above its weight class. Once it hits the table, the corp now has limited options - it allows you to work solely in R&D, target remotes, and ensure that the corp has to advance important things lest they simply be drowned in other cards, made available for your heavy R&D access. It shines against Personal Evolution and Replicating Perfection decks, and does very well with NEH, at least in local matchups.

It's definitely more useful than it seems - especially in faction, where it's easily tutorable if needed, or ignored if not particularly useful in the current match.

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Oh wow, it combos with Exploratory Romp. Someone please win a tournament with Exploratory Romp and Analog Dreamers. —
Thank you for writing a review after actually using the card. —
After playing with this now for several months, I find it situationally indespensible, for the reasons above. —
... to continue: the most important part? It combos with R&D Interface and Medium. "Hi, corp - I'm making an R&D run. I /might/ be going to look at four cards, or I might be picking up that thing over there you need - I'm not going to tell you either way. What are you doing?" It adds a layer to the mindgame that the corp is not generally prepared to deal with. It's not an auto-include in shaper for me, but it's definitely a card I want if I'm going for an R&D multiaccess shaper. —
Also worth noting that if you are already running a heavily R&D focused deck (for which Shaper excels), it ALSO gives you a free shuffle effect when you use the ability, giving you fresh cards on top of R&D. —
Fascinating how wide the range of reviews on this card. I have wondered if this card is useful for Shaper in the asset spam meta. You won't bounce all their assets, but it does let you bounce them without taking a CtM trace or spend money. —

It's interesting, really, that this card is so often ignored, especially with (written during Breaker Bay) the prevalence of Replicating Perfection on the world scene.

Expose is an often underrated mechanic - this of course makes face-checking ICE far safer, and makes things like Self-modifying Code and Clone Chip a bit more interesting during the run. Expose, though, isn't the real reason to use this card.

In the normal turn order, you can't jack out on the first piece of ICE in a server. This card allows you to do just that, to spend a click to see what's there and then leave before it has an opportunity to affect you. Against RP decks, this doesn't save the click for the required run, but does save the cash necessary to interact with that first piece of ICE on the central server you've chosen to attack before turning your attention to more choice targets.

It turbocharges Au Revoir, allowing a runner with a surefit of MU to pull up to three credits for bothering to look at a piece of ICE, making it an interesting potential economic engine.

Most importantly, though, it introduces options - letting you make decisions with fewer corp secrets. Its affect on the game is subtle, and, when used well, can offer interesting synergies, especially in decks where Self-modifying Code is a high influence cost.

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You can look at Savoir-faire as the opposite of this card in terms of safely dealing with unrezzed ICE. Where Snitch lets you leave in peace, Savoir-faire lets you install the program you need from your hand without spending the click beforehand. —
When it came out, all the really scary ice were sentries, so the common (& correct) argument was you were always better off installing a killer instead of this. How times have changed! With Grail and friends, any ice type can really hurt. Definitely worth re-evaluating this card. —
It's crazy that this can be used once per run. It seems to me it should be once per turn. —
The fact that the corp doesn't have the opportunity to rez the ICE is what makes the snitch/au revoir/turning wheel combo so broken. —