A Beta Test too Far

Softman25 297

It's a pretty basic fast advance deck, but I think it's got a couple of my own personal, neat twists to it.

The Neural Katana / Psychic Field merely serve to deter and piss off the runner. Giving them the Psychic threat is generally enough to get out an Agenda or two.

Deck does not include Lunar Cycle because I don't own it, feel free to suggest what I should put in when I do eventually buy in!

2 comments
13 Oct 2014 esutter479

I'd suggest, especially if Psychic Fields are putting in work, you slide in a Neural EMP or two as well as a couple Enhanced Login Protocols. It's easily the best current, IMO, and if they run on the 3rd click and faceplant into a Psychic Field (and lose the psi game), you can break them on your next turn.

13 Oct 2014 Softman25

@esutter479

So tempting to take out Red Herrings and Tollbooth just to ram in 2 Neural EMP

'I draw for turn, you die'.

But Red Herrings is a really neat little distraction upgrade, also makes NAPDs fun to steal...I dunno, will have to consider further.