The NEXT Foundry v2 - A primer

IronRaven88 159

v2

My take on The Foundry is a Red Coats style deck featuring the NEXT ice and Domestic Sleepers with lots of 3 pointers.

Initial reactions:

1) Original concept needed more card draw so I added 2 Blue Level Clearance. There was a series of turns where I needed to draw agendas and was not.

2) One scored Domestic Sleepers is enough with this agenda set, and 2 scored doesn't help the corp, so agenda composition is all 3 pointers and now 2 Domestic Sleepers.

3) Aside from expensive "one of's", core ice should be pairs or triplets.

4) This identity increases agenda density because we remove extra ice from R&D therefore defending it is important. (We have built in Indexing protection - with either unrezzed ice on R&D or a Chimera).

5) Grail ice with this identity will be effective because ice in hand are never dead cards. NEXT and Grail together with Mother Goddess will be very efficient and effective.

6) This identity naturally protects HQ because extra ice can just be held to make space. (Celebrity Gift is an economy option)

7) This identity wants to rez ice, which means the runner needs to run. If the runner tries to just focus one server they can potentially deplete our money and then pressure other servers unhindered. Amazon Industrial Zone counters this, allowing the ability to proc on the runner AND corp's turn. It is also a nice economy option and can get an oppressive scoring remote established quickly.

8) This identity can theoretically allow us to run fewer ice and be fine, thus freeing up deck slots. Someone with a more mathematical mind than me should crunch some numbers.

Economy: Since this is a Red Coats style deck, and is not HB:EtF, extra economy cards were added. Sometimes the game state demands the corp "turtle up" so aside from installing ice, the economy should be click efficient. Adonis Campaign requires no clicks to use and can be initially set up in a scoring server. Same with Private Contracts except you can control how quickly you drain it and is also effective in a scoring server. Melange Mining Corp. is an experiment, but it forces the runner to deal with it, which means you will probably rez ice to defend it.

Misc: Tenma Line is an experiment. If the runner has an Atman on good numbers or the appropriate breakers, rearranging ice may be the key to creating a scoring window. Punitive Counterstrike is also an experiment, but is a back up plan if you catch them off guard when they steal a 3 pointer. It also could be used to drain their money and therefore create a scoring window. Ash 2X3ZB9CY is standard HB back end defense.

Haas Bioroid has the resources to build strong casual and tournament quality decks. I think this identity has potential with lots of current tools but naturally with more grail ice and hopefully another NEXT in the future. Lets discuss.

1 comments
26 Aug 2014 esutter479

I like the setup, as well as the writeup. :) If I decide to try out a Foundry build sometime, I'll probably start with something like this. I really like the inclusion of Punitives. Lately, I've faceplanted my runner into a couple of those, and it's forced me to have a new respect for them. Also loving the Amazons, as well as the Tenma Line for emergency swapping. It's like having your own little Escher. :D