Tower to the Sky

lostgrail 114

Prototype Always Advance (AA) deck. Updated based on comments provided in previous iteration. Description updated.

Dig early to get a couple advanceable ICE out on the board. Spend at least one click per turn advancing something. Commercialization and Trick of Light will benefit from this in the mid-to-late game.

Extend Phase 2 by destroying the Runner's Rig. Archer, Grim, and Swarm provide some capability to do this, and Corporate Troubleshooter will help them stick.

The lone Tenma Line is there to move that giant Swarm, Ice Wall, or Shadow around, or reposition an early Curtain Wall.

Again, comments welcome.

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