Chameleon Wu 1.0

Slapdash 227

Somewhat inspired by Diogene's Xandorius Wu deck, this assumes you should just use Chameleon for everything and use shenanigans to boost the strength. You really wanna get a Cybertrooper Talut out soon and a Technical Writer. You also want to get Takobi early, but don't use your ID ability cause you want it to hang out for the game.

Early on, use your ID ability to grab one Chameleon until you get a Paule's Café. Then you use Paule's to store your Chameleons to they're not totally clogging up your hand and you can go fetch the rest with Wu as you think you'll need 'em. Also, you can use Paule's to help with face-planting into things so you can just-in-time declare the type Chameleon will break.

Use Boomerang to shore up holes where Chameleon might be too expensive or where there's a single ice of one type on a server otherwise all of a kind. Or if you really need to keep your Misdirection in play and can't roll three Chameleons without losing it.

1 comments
27 Nov 2020 Xandorius

Hello!

Always like to see people experimenting with Wu! Have you considered the Brahman and Prognostic Q-Loop combination that you can do with Chameleon? It's a way to cheat out the installs on the corp's turn to save you clicks.

I've found that stacking chameleons is expensive on clicks and the 2c each can add up too. How have you found that in testing?