Public Illicit Advancement Trick

Krams 948

The newest iteration of my Roughneck Repair Squad based deck I posted here.

This time the focus is shifted towards advancing ICE.

The deck can be very fast and rush out agendas with big money.
On the other hand, if you can't win fast, there's a very solid glacier plan. I managed to completely shut out several runners late game with this deck, which is a hilarious achievement.
Late game scoring is mostly done with Trick of Light, which always has plenty counters available.

ICE Choices

  • Archer is always a strong choice and enabled by 3x Hostile Takeover. Usually, there's plenty of ways to get to 7 points even when forfeiting a Hostile.
  • Akhet is advancement-support for Fire Wall, Colossus and Oduduwa, but also serves as an important tech against Hippo
  • Mausolus is my personal favorite Black Orchestra hate and also serves as a punishing outer layer against TTW bounces.
  • Oduduwa is a hilarious target for "place advancement tokens" effects, which this deck has plenty.
  • Thimblerig is an enabler for triple-advanced Akhet as Hippo hate. (Especially in combination with Priority Construction and then swapping to a central server.)
    It also can get Oduduwa to where the agendas are.
    It puts spiky ICE on the outside against TTW.
    And it counters some of the jankier shenanigans.
4 comments
23 Oct 2020 valerian32

Cool deck!

23 Oct 2020 Krams

@valerian32 Thanks :)

23 Oct 2020 ShinMuteki

Cool indeed! Would you consider and Audacity in the deck. I find that with The Outfit it often gave me the scoring window for Project Atlas out of hand when I have 5 points scored.

Does the Hollywood Renovation pay off? I always go with City Works but maybe HR could be an avenue too...

27 Oct 2020 Krams

@ShinMuteki
Audacity is nice, but kinda not needed. I guess I could slot 1-2 of it in addition to the ToLs, but I don't know, what to cut, really.

Hollywood Renovation can be brutal, if scored behind a Fire Wall that is behind an Oduduwa. But yes, any 5/3 that doesn't defend itself is a risk.
City Works Project has no synergy with this deck, because I don't tax cards anywhere. At the very least, CWP wants Punitive, imho.
There are other 5/3s as well, but overall, I went for Hollywood, because it kinda defends itself, by permanently strengthening my defenses, which works pretty fine.