v2 Go-Stop/Godori flower card deck (Hanafuda/Hwatu)

Runaway 168

What is this?

A Go-Stop deck, with a Netrunner corp theme.

  • Each unique combination of faction and cost makes up a suit (month).
  • Upgrades represent Brights.
  • Operations represent Ribbons, yielding bonuses for collecting all 3 operations of one faction.
  • Assets represent the Animals, with Executives comprising the 5 "birds".
  • ICE represent Junk, with the two double junk cards represented by Trap / Mythic. IT Department is the odd Sake / Fish card, which can count as an Animal or Double Junk at scoring time.

The card selection is heavily skewed towards 2x core set duplicates and lesser-played cards.

I had previously published this about 4 years ago but the card pool wasn't large enough back then to correctly represent all the nuances of the double junk cards. This revision uses the larger pool of rotated / banned cards to fix the November double junk card and the September animal/double junk card which were not represented correctly in the first version.

The Deal

Deal ten cards to each player, then 8 cards face up to the middle of the table.

If any face-up cards have the same faction and cost, stack them together like upgrades in a single server.

Gameplay

The first half of your turn, discard a card from your hand to the table. Attempt to make a pair of an existing faceup card with a card in your hand having the same faction and cost. If there are two matching cards, choose one of them. If there are no matching cards, you still must discard something.

The second half of your turn, flip the top card of the draw deck and place it with all the other face up cards in the center of the table.

Collect pairs: if the card from the first half of your turn made a pair, move that pair into your tableau, unless it became a three-of-a-kind during the second half of your turn. If the card from the second half of your turn made a pair, move that pair to your tableau.

Check for bonus ice penalty:

  • If the card from the first half of your turn did not make a pair until the card draw from the latter half, move them both to your tableau, as well as any one piece of ice from your opponent's tableau.
  • If you make a pair into a four-of-a-kind during a single turn, take all 4 cards as well as any one piece of ice from your opponent's tableau.

Check for end of the round:

  • When a player reaches 7 points, they must choose to "Go" - continue playing, in an attempt to score more points, or "Stop", at which point the loser pays the winner based on the number of points they lost by.
  • If a player who is losing makes it to 7 or more points after the wimming player called "Go", the losing player immediately wins the round.

Points

Upgrades

3 upgrades are worth 3 points, unless one is neutral, then they are 2 points. 4 upgrades are 4 points; 5 upgrades are 15 points.

Operations

Any 5 operations are worth 1 point; additional operations past the first five are 1 point each. Also, any set of 3 operations from the same faction is an additional 3 points.

Assets

Any 5 assets are worth 1 point; additional assets past the first five are 1 point each. Collecting all three Executive cards is a 5 point bonus.

ICE

Any ten ICE is worth 1 point, with each additional ICE beyond the first ten counting as an additional point. Trap or Mythic ICE count as two ICE each. IT Department counts as an Asset or two ICE, whichever is better.

Winning Go Call

Each time the winner called Go counts as that many points, e.g. the first call is 1 point, the second call is 2 points, etc.

Losing Go Call

For every time a losing player had called Go, their penalty is doubled.

Losing with too few ICE

If the winner gained points from ICE, and the loser had fewer than 6 ICE, their penalty is doubled.

Losing with too few Upgrades

If the winner gained points from Upgrades, and the loser had no upgrades, their penalty is doubled.

Penalty doubling is cumulative.


Full card mapping

January (Pine): Jinteki 0

February (Plum): Jinteki 2

March (Cherry): Jinteki 1

April (Wisteria): Weyland 3

May (Iris): Weyland 1

June (Peony): HB 1

July (Bush Clover): Weyland 0

August (Pampas Grass): NBN 3

September (Chrysanthemum): HB 2

October (Maple): HB 3

November (Paulownia): NBN 2

December (Willow): Neutral 2

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