Halliburton

Zero Netrunner 85

Bad Pub doesn't much matter if you're rushing and Outfit's easy money and huge ice would be very strong without Jinja/Rashida turbocharging it. It feels good to close out a game with 7 bad pub like it ain't no thing.

Weirdly often, the proper strategy is to get an Atlas behind a few pieces of ice early and way over advancing it. With 2 Audacities, every 2 Atlas counters = a fast advanced 2 point Atlas turn to. The pressure to get ahead in the first few turns is huge, get those counters. Often this involves giving up protecting your centrals if you don't think they have multi-access.

The Junebug is a bigger part of the strat that it might appear. Especially in a late game where a shaper can Clot lock you when you're on 5 or 6 points. Shapers never see Junebug coming and die to it often. Also, with them seeing you doing all the multi-turn over advancing of Atlas', the Junebug gives you a very credible game winning bluff to have up your sleeve. Psychic Field is less essential and probably cuttable but I enjoy the pure tempo value of it and that it's a 419 troll. If you cut it and want to be boring, any kind of HB draw-efficiency card always juices a Jinja deck.

Responding to the tapwrm/Aumakua meta with all the ice that hated viruses has been surprisingly effective in testing. Chiyashi is also a personal flavor choice because I believe that spikey threats are important to my meta rep.

Reality Threedee is the most underused card in the game, instantly giving you 3 or 4 credits. It's like having 2 extra Hedge Funds in your deck and often drips you a bunch more. You can leave it unrezzed and have the extra 3 credits up your sleeve during runs. If you don't want to play this card, why even play The Outfit? Get Rich, do evil, score 7 points before they find their third breaker.

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