Nisei - Death and Taxes

podoboq 6

The goal of this deck is to make running too expensive for the runner to pay for taxing agendas.

All of the taxing ice can make running and stealing from remotes very difficult, especially when working in tandem with Caprice.

The bidding mechanic will always net you money if it doesn't end the run, because if you spend the same amount as the runner, you are always spending one less. This means you can just generate income bidding on 0, or you can tax the runner heavily bidding on 2, as you are never spending as much as they are. The econ in the deck can be phenomenal, too, making bidding on 2 very easy.

5 comments
26 May 2014 djackman

God, this deck was annoying. :)

I think you should drop the subliminals for ice. Pup, maybe? A sentry, for sure, and a cheap one.

26 May 2014 podoboq

That's what I'm trying to figure out. The Subs are definitely a placeholder for something. I've tried Pup, and it kinda never did what I wanted, but maybe I should try it again.

27 May 2014 Cancer Ace

Have you considered Pop-up Window over Pup? You have an influence free, and it serves the same purpose of putting you two credits above the runner. Just an idea.

27 May 2014 Cancer Ace

Nvm, somehow I completely missed that you are already running Pop-up Window.

What I like about both Pop-up Window and Pup-Up Window (as we call him in my local group) is the consistent taxation. Whether early or late game, you are setting them back two credits at very little cost to yourself.

Is Susanoo-No-Mikoto there just to send them into Shock! filled discard? It seems a little out of place, and is significantly more expensive than the rest of your ICE.

28 May 2014 podoboq

@Cancer Ace Susanoo-No-Mikoto is in here more as difficult ice to pass than as a trap, but as I've realized recently with such a criminal heavy format, it never does much work since you need to protect archives with ice anyway. I'm working around a few changes now, including Pup. I'll change the list around online when I find something I'm more comfortable with.

Currently, Inazuma and Hokusai Grid are contenders.