Cult of the Turtle

Samirashul 2

CASUAL PLAY DEGENERACY (Some work pals and I did a tournament by playing during lunch)

This is a Silhouette deck that revolves around our Lord and Saviour, The Turtle. The goal of this deck is to get your rig out as quick as possible (prioritise getting Mr. Li or Class Act in mulligans, with Magnum Opus a close second), and then just get running. Unless your opponent is playing a fast advance deck, let them score one or two agendas.

Once you've got Zamba and at least 2 exposers (GPI net tap or Snitch) out, you don't need magnum opus anymore. At this point just keep probing for weaknesses and get the rest of your rig out. Once your rig is out, you're playing the waiting game. Keep one server unrun, or one piece of ICE that is unrezzed, so you can charge The Turtle if it gets purged, and just wait for them to install stuff. If they don't install something, run HQ. If they do install stuff and you can spare the clicks, run HQ and use lemuria to expose what they just installed. If you don't have the clicks (probably because they installed two or more things at once), use your faster exposes (your events).

DO:

  • Try to make one or two runs a turn, where you just expose and jack out. Run -> expose up to 3 times with GPI -> Expose and jack out with snitch -> Run and repeat with the second snitch.
  • Keep running on HQ if you've got nothing better to do. Worst case scenario you just charge up the turtle.
  • Try to know if the enemy has any anti-AI ICE so you can stick a femme fatale on them

DON'T:

  • Run all servers. If the opponent has no un-rezzed ICE, then you have nothing to expose easily, so you're one purge away form game over. What I usually do is run R&D as much as I can until they ICE it once, then I just use it as my Turtle charger.
  • Facecheck ICE. Half your cards expose. Knowing is half the battle.

Why I added certain cards:

  • Magnum Opus: just in case you're having bad luck drawing for your engine. Once you have Zamba and 2 exposers, you don't need it.
  • Femme Fatale: In case they have any spicy anti-AI ICE
  • Archives Interface: The only 2 hard counters this deck has is an ICEless Jinteki deck, usually Industrial Genomics and a fast advance deck. To counter ICEless Jinteki, mulligan hard for one of these and just keep running archives to remove Shock and Breached Dome. If you're not worried about this, then just swap them out for 2 more festers.
  • Security Testing: In the case of Jinteki decks that have hand traps, just declare HQ as your target. Silhouette's ability will still trigger
  • Film Critic: Not only for the obvious Obokata Protocols, but also because some degenerates were doing some Blue Sun + Building Blocks + Midseason Replacements + High Priority Target cheese, and this is kinda the only way to avoid. Alternatively, if they hit you with the snatch-and-grab, and you lose the film critic, just run exclusively to out-money Weyland. You are a criminal after all, it's what you do best.
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