MCAAP-HHN-BOOM!

mcg 1061

Somewhere between the asset-based and Jinja City Grid versions, you have this MCA-spam monstrosity. No fun for anyone, guaranteed!

Crisium Grid is there to deter any Apocalypse-based solutions. Liquidation was just there to enable Consulting Visit. But one weakness the deck has is flooding up in HQ, so I'd sacrifice this and the Slot Machine for a Drudge Work. The other card that didn't do much was Load Testing. It's awesome in theory but the planets don't align often, and you end up juggling too many operations in HQ. Some Jeeves Model Bioroids, another Team Sponsorship and/or your asset of choice probably makes more sense.

In the interests of fun, you definitely shouldn't play this. But if that's not your concern, then it's pretty good.

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