This deck is part of the third iteration of the Project CROW mini-campaign for beginners familiar with System Core 2019. It consists of three Runner and three Corp decks, that are built up over three steps. They start at the System Core 2019 with a few additions and end up with currently competitively viable decks that have placed well in tournaments.
We've arrived at the final level of this list.
This is the Hoshiko list that
@Saan played to 6th place at the German Nationals.
Only two cards have changed, but the changes are impactful: one copy of Career Fair and Earthrise Hotel.
Instead we're now playing Rebirth and Labor Rights.
Rebirth is a great card in the mid to late game of Anarch and allows you to switch out your identity for another one in your faction. While this may sound like a whole lot of options to consider, it boils down to three (and to be honest.. more down to one).
In 95% of board states, it is correct to rebirth into Omar Keung. If you're unsure, just pick Omar. If you're sure that you want another ID, still pick Omar. Omar is an enormous pressuring tool for centrals and forces the Corp to spread their ice thin, which in combination with your ice destruction strategy can be devastating.
For completeness sake, here are the other two options to consider: Edward Kim can be good in matchups like Argus Security. Once you've gotten rid of all their tag punishment tools, you can run through their Data Ravens with impunity (at least if you don't need your resources that much...). It can also heavily disrupt combo based strategies like Spombo Asa by hitting key tools (for example Archived Memories when both Game Changers are in the bin or their Fully Operational).
And finally you can also choose Quetzal, if you somehow lost access to your Corroder or there is an high strength barrier with a single subroutine. The other Anarch identities are almost never seen as rebirth targets.
The other new addition is Labor Rights, which allows you to recycle your ice destruction tools once you run out of deck. This is an option for the late game against slower corps.