This deck went 2-1 in a 9 person GNK but the loss was to Seamus playing ICEdestruction Shiro so I don't blame it for that. In the era of Boomerang and Devil Charm, SSO's high-strength ICE rolls over and dies.
The deck does live or die based on an early City Works Project: one of the best feelings in Netrunner is letting your City Works bake there for 5 turns advancing all your ICE. One of the worst feelings is seeing the runner install a Film Critic.
Cayambe Grid has some value if the game goes long. Argus Crackdown has occasionally been useful in turning on a Punitive threat, especially if you need to score a Hollywood Renovation slowly. It would probably be better as more money.
14 influence because 15 Influence is a crutch.