HardAtShop

gumonshoe 2987

This deck is dumb. Given any time you state into a win. Chrono+Conditioning shop make hard at work not awful. I mean, yeah you're sinking 15 credits or so in to begin with, but they'll net back more than that over the course of the game. That, bloo and the rest of the congressional drip keep you in the money. Beth Kilrain often functions as chrono 2.

Simple plan: R&D interface + turning wheel to lock. You could trade a hard at work & drug dealers for clone+clot, but I enjoy the draw consistency. Also possibly better to go up to 2 moose for consistence of ops->cash.

1 comments
17 Aug 2017 SyIus

I can't tell if this is brilliant or...

Assuming that it is indeed brilliant, I'd drop the Drug Dealers for another Adjusted Chronotype. Otherwise I don't see the point in running the Hard at Works over just a plain Magnum Opus. I get that once you get the board set up correctly, with all your one-offs installed, you are making more money than you know what to do with, but until that point you have no stall tactics. There's no Clot, there's no The Source, and your game plan requires over half your deck be installed. By the time you get set up, the corp should be sitting on game point if they weren't completely sitting with their thumbs up their butt. Pretty all-in for the late-game bulldoze, though I'll admit it sounds fun if you could get set up without losing outright.

Regardless, super kudos for a fun idea. Just dunno how practical it is.