Seidr TD Starter

badcommandorfilename 6

This is a teaching deck for starting the TD storyline with newer players. It's not designed to be the strongest possible combination, nor does it have any real synergy with TD cards you might include during the campaign.

Instead, this is a theme deck intended to be played against my other TD decklists so that both corp and runner are evenly balanced.

I constrained the lists to a single core box and I deliberately restricted the faction mixes so that each ID had a unique feel and play-style. I also tried to ensure that both sides had suitable counters and mitigations for their opponent's win conditions.

This is a Seidr with a splash of Jinteki. The ICE is pretty spiky and you should have plenty of cash be able to score agendas quickly so the runner will probably have to consider paying to break , which will give you some use of Seidr's ability. There's also a selection of ambushes to keep the runner guessing

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