Super Money FA Seidr

Erenoth 10

My attempt at a Seidr FA deck. Still working on it a bit. Obviously Merger is terrible but I really wanted a 3/2. Was also running Elective upgrades for a bit, really cool 5/3 but Foods is still a bit better. Could go back if I needed the influence for something else.

Thing with this deck is that you have to assume your ability is never going to fire. This means the runner is gonna spend more breaking ice normally and if you use an ash its not hard to get the runner low on credits, especially since runners feel safer then against Weyland or NBN. They you rez Bryan and make stupid money. Even if they don't go low if they see him they lose six creds they can't use till they know its their last turn anyway. Ultraviolet Clearance is especially funny to play with no costs. The huge money can also make an ash trace much easier to land.

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