Let Me Help You With That

Oooer 53

In a current meta where Corps can struggle against Runners who have amazing economy and the tools to shutdown any attempts at using ice effectively, there emerges one deck to change all of this.

This deck aims to assist the corp in whatever their strategy may be. Your main aim when piloting this deck is to see just how far your opponents brow can furrow.

In order of appearance, the notable cards include;

  • Account Siphon. The key wording here is "you may force the Corp to lose up to 5 credits". This means you can force the corp to lose 0 credits, gain 0 credits and gain 2 tags. Perfect for setting up that Boom Kill if they are Weyland.

  • Fisk Investment Seminar Which corp doesn't love having more cards to use on their turn? I mean that's why we are Fisk after all.

  • Peace In Our Team. Give the corp 5 credits and promise not to run. That's just peachy.

  • Push Your Luck The only way to play this is with all your credits, no questions asked. This is more for brow furrows.

  • Queens Gambit. Make sure to only use on scoring attempts, or maybe you can help over advance that Junebug and then faceplant it next turn.

  • Windfall. You have 18 zero cost cards in your deck, prime time for some blind Windfall action. if you do get lucky and trash your most expensive card (Overmind) well congrats, you just trashed one of your breakers with no way to get it back.

  • Titanium Ribs. If the corp is having a tough time trying to kill you, you can help finish the job yourself.

  • Aesop's Pawnshop is mainly here so you can trash those pesky Tri-Maf Contacts.

  • Akshara Sareen is our number 1 Dr. Lovegood target. We want fast advance to have an easier time, but we don't want to get greedy and take 5 clicks every turn.

  • John Masanori is here to help the corp land those hard to hit tags if you find yourself locked out of HQ

  • Muertos Gang Members need to be installed asap, hopefully when the Corp has nothing rezzed. Later on you can feel free to trash them to help out any Glacier builds you face.

  • Safety First should help get yourself into Scorched range so the Corp doesn't need to dig for 2.

  • Street Magic is pure tech against Tsurugi so you can take the net damage and the corp can still end the run.

  • Theophilius Bagbiter should only be used if you're happy to stay at 3 or less credits. You don't want to give Weyland a bad time here, you just want a way to dump any extra money you may have.

  • Zona Sul Shipping is another brow furrow card, your main objective is to either tag yourself after 15 turns (the game is totally going to last 15 turns), or Aesops it once it has more than 3 credits on it.

  • Overmind is simply here to allow Account Siphon runs. This should also be your second target for Dr. Lovegood.

I don't think this is super competitive, but maybe a Tier 1.5 depending on match up.

9 comments
3 Mar 2017 darthginge

I like it, Corp needs all the help it can get and I don't see why this shouldn't be a potential tier 1.

Couple of questions though.

  1. Why the 1 spare influence, surely you can slot in a 3rd Dr Lovegood
  2. Why are you sticking to the minimum 45 cards? A 54 or 55 card deck would dramatically reduce the consistency and also allow us to have a few 1ofs to really cover those situationals.
3 Mar 2017 darthginge

Also just thought - having Fisk as ID and then Fisk Investment seminar is a little bit too much synergy.

Have you considered being Andy, - this way you can draw 9 cards, click for 4 credits turn 1 then discard all your useful stuff straight away?

3 Mar 2017 Oooer

@darthginger

Both extremely valid points.

The 1 spare influence is to help towards our brow furrow agenda, though I may slot a Şifr to help further reduce my handsize each turn. Note, you don't actually break the ice you just lowered to zero strength, that's not playing fair.

I didn't want to run the risk of putting in cards that actually help me, though the appeal of adding in more 0 cost cards to help boost Windfall is a strong one.

3 Mar 2017 Oooer

@darthginge

It's not a bad idea, but I can achieve the same thing by drawing 4 times at the start of my turn but won't have those credits to show for it.

3 Mar 2017 darthginge

@Oooerthis is true, drawing does make sense. However you are then stuck with your ID ability for the rest of the game. Possibly giving you an unfair advantage.

Best option is a combination of our ideas. Play Andy, then draw four times and discard 8 with no credits and no ID ability. Only then will the runner/corp balance be totally skewiff.

3 Mar 2017 rotage

Surely the solution is to start as Fisk then use your spare influence on rebirth and rebirth into Andy

3 Mar 2017 Oooer

@rotage

Now we're cooking. Maybe I should pick Kahn for the lower influence (Iain would be cool but I don't want to risk triggering his ability before I find Rebirth).

3 Mar 2017 rotage

@OooerMaybe silhouette, less cards means it is easier for the Corp to mill you and with Expose you can expose a psychic field or a its a trap and help the Corp with their plan.

4 Mar 2017 SillySod

The corp might have trouble playing midseasons boom if you don't run those agendas. Try installing safety first then bagbiter.... should take you to -2 hand size for an instant corp victory. Bonus points for pretending you didn't realise it would kill you but refusing to take the move back ("no, you won fair and square, no takebacks").