Canadian NEH (Post-MWL2)

Ladar 205

This is not next big thing.

This is not the deck to watch out for.

This is the Canadian NEH.

Originally made by gozik, this is the updated version to play NBN with out Astros while still being stupidly fast . It's "okay". And it can have the win secured by turn 7.

I have been playing this deck exclusively for the past... day and I'm here to tell you how to play it, how to play against it and what to watch out for.

Economy:

Now as you probably have noticed, this deck doesn't pack Hedge Fund or Sweeps Week - one might say staple economy cards in yellow decks. The reason is - they are way too slow for the Canadian NEH.

This deck's economy is fueled by three cards: Team Sponsorship, Advanced Assembly Lines and Turtlebacks. What's most important is, that Canadian NEH makes money by scoring agendas. Each time you score an agenda, you get clickless installs from Team Sponsorships and Advanced Assembly Lines. This way you literally have 5 click turns without having to do anything. At some point you will literally not have stuff to install in the new remotes. And that's fine.

Agenda suite:

Because of the derailing of the Astrotrain, we have to use HB agenda's and an ID.

First, we are packing all two 2/1s. The reason is simple - they can make money in one turn. Scoring out a 2/1 is not a tempo hit for this deck at all. The reason is, once you get set up and have a Turtleback, and a Team Sponsorship out and a copy or two of the Advanced Assembly Lines in the bin, you come out neutral in terms of credits when scoring a 2/1 you get a free click to install something from your hand - usually another asset like Team Sponsorship, Jackson or Jeeves AND you get a credit from ETF if you do it at the beginning of the Runner's turn.

Next, we have all sex 3/2s. They are the main way of scoring for us - usually by the end of the game you'll have a couple Accelerated Beta Tests or Vitruvius in hand and you will be able to fast advance them out of hand with Biotic Labour or Jeeves. If you have Jeeves and Biotic Labour in hand don't be afraid score Vitruvius as 4 to get it back.

Then we have the Corporate Sales Team - it's a good economy if you can score it but pair it with Jeeves and you can Fast Advance it biotic or score it from the table. The Runner will likely try to access all of our assets, thinking that they can keep up in tempo with the Canadian NEH. That's an easy mistake. And if they don't check it, you can just leave it never advanced on the table and score it for your last point with Jeeves.

Finally, two Efficiency Committee have been added. They let you use Shipment from SanSan to fast advance a 3 pointer. In a pinch are econ, or an extra draw

Assets:

Now, since this is an asset spam deck, here are the assets we use to help with actually winning the game.

Jeeves Model Bioroids - the first fast advance engine of the Canadian NEH. If you have this rezzed and you have the Lateral Growth and Shipment from SanSan in hand, you can score out any 3/X agenda from hand. This is why you should never randomly play Lateral Growth unless you're 100% sure you can't keep them in hand. Also, Jeeves is inexpensive to rez and costly to trash, so it's an amazing thing to keep the runner's tempo down.

Turtlebacks - possibly one of the best assets in the game and a must have (or a must trash if you play this deck) tempo boost for the Canadian NEH. Turtlebacks gives you credits rez ice, assets or agendas, it is an overall amazing card that you should be mulling for usually.

Jackson Howard - in the rare cases we get flooded or just to speed up draw.

The ICE suite is mostly "good stuff HB" - cheap gearchecks and ETRs to protect centrals while we're setting up. Once we are, there's no point in trying to keep the Runner out as we can win before they can set up anything bad.

Matchups:

Over the ~50 games I played with this deck, I mostly lost against Whizzard. If you'r e playing against him, you need to maintain the constant tempo of installing at least two very expensive assets per turn (like Team Sponsorship, SanSan or Jeeves). Other than him, I dropped games only to bad draws against otherwise pretty strong decks (like Minh MaxX or Panopticon Hayley). Also dropped one game to a Stealth Kit who got 4 agendas in 5 accesses on R&D - happens.

Shapers are non-issue because they are too slow to set up. If they get proco out first turn, they don't have nearly enough tempo to stop you. Same with Criminals although I would watch out for siphon turn 1.

Siphon overall is not a very devastating card for this deck simply because you hardly ever rely on real credits. You need your assets rezzed (so offshoring is quite easy) and more often than not you want Shipment From SanSan credits to fast advance.

Minh MaxX is another difficult matchup for this deck and the only advice I have for you here is - go fast. You need to score out before she can set up her entire milling rig. It's not difficult to do, but sometimes bad draws can screw you over.

And that's it, ladies and gentlemen. The Canadian NEH. It's fast. It's ridiculously fast. It's literally like speedrunning Netrunner. It feels unfair. It uses unintended glitches in the Matrix.

But it works. And it wins games.

2 comments
24 Sep 2016 Oh_Em_Ve

Haha well done with the write up! It's hilarious and I'll definitely be looking to try this out for some fun.

25 Sep 2016 Tichy

Since you have the influence, why not Eli 1.0 instead of Wall of Static