Clicktrack

Voodoofly 1

My variation on TheBigBoy's Clickbait with the main difference being the inclusion of the two Fast Tracks. Probably not better than the original, but it is faster.

This variation comes from a couple months of playing and tweaking the original and I'm pretty happy with this current iteration. TheBigBoy already posted a great overview of the deck in general, so below are just some notes on the changes I made from his original list:

+2 Fast Track: The heart of the variation, Fast Track is just as great a weapon in this deck as it is in every other yellow deck. This deck doesn't keep people out of servers; you win by never letting the runner stabilize with constant pressure and taxing ICE. This is especially relevant to Runner's with link (think Geist, Sunny, Nexus anyone, and even the current Andy Au Revoir builds). If you let them set up, they will neuter your best ICE once they get going. You can still beat them, but you have to be aggressive from the start and risk losing a few agendas in the process, which you should be doing anyway with this deck. In addition, if you didn't apply pressure fast enough (or got unlucky, but don't blame your lack of pressure on bad luck), Fast Track provides a way to win after a runner stabilizes, gets you in R&D lock, or can otherwise run your servers with impunity (see above about link). When in doubt, Fast Track for an Astro and force them to find it - that is the essence of the deck (at least this version).

-1 Eli 1.0 +1 Ash 2X3ZB9CY: Eli is a great tax, but Ash can bait a run, end the run and tax the runner all at the same time.

-1 The All-Seeing I: ASI was too situational at first and now that so many people are running tag punishment you are even less likely to land it. Trashing resources manually is perfectly acceptable in this deck, you have the one closed accounts to offer the potential of econ punishment, and in the current meta the threat of tags is often enough.

-1 Interns: Interns is a good card, but you can't use it to bait a run. Ash was almost always the Interns target and the second Ash helps alleviate the need for Interns. The bottom line is there were very few situations where I would prefer to use Interns rather than Fast Track an Astro.

-1 Assassin -2 Restructure: When I said that this deck runs faster in the intro, that isn't technically true. What it does, though, is run cheaper. You aren't going to have a lot of credits, but Fast Track coupled with the early pressure of a rezzed SanSan or a scored Astro lets you score fast with very little money. As such, there are less opportunities to play Restructure or rez Assassin, and those cards are just too expensive for situational plays that could be dead in your hand. These deletions are definitely not set in stone (Assassin was the last card I dropped for the current iteration), and if you find them helpful put them back in.

+1 Pop-up Window +1 Resistor: See above about going cheap. Pop-up and Resistor are always the right price, Pop-up helps negate the loss of economy cards, and Restructure has wonderful upside if someone goes tag me.

+1 Cyberdex Virus Suite: Obviously helpful for fast advance and Fast Tracking an Astro, but don't neglect the ability to stop a potential datasucker/parasite kill on Troll or Turnpike with a timely CVS, or just additional bait against the runner.

0 comments