committee trick

prozz 852

score committee with any kind of fast advance combo, then shipments from sansan wins a game in 3 turns. this deck is slow. u may try to shuffle some cheaper ice in. the ones here are very taxing, but make the game longer as u need buffer for credits to keep your hand in shape. if your meta is full of emergency shutdown - dont play it.

8 comments
24 Mar 2014 PeekaySK

Grab a third Trick of Light instead of the Beanstalks, and use the 2 slots that opened up for Subliminal Messaging. I'd probably drop the Heimdall 2.0 for a third Subliminal as well.

You're already going pretty heavily all-in on the Trick of Light plan, so I feel like it's critical to increase the consistency of making it happen. Third ToL would definitely help, and I'd be tempted to squeeze in a third Archived Memories as well.

24 Mar 2014 prozz

yep, i dislike 3 biotics as the only plan, thats why ToL's are there. why 2 ToL only? i cant play more than 3 ice walls, so 3/3 ratio seem odd to me, as ToL may be a dead card way too often.

one day people will learn that with this kind of deck u need accumulate siphons and go all in with them after corp hit big credit swing (be it scoring comitee or rez some huge ice). thats why i will defend beastalk. those little cards won me a game or two, where i was siphoned hard after scoring committee. i usually dont play them as is, but as a backup 'after siphon' plan.

i lost one game, when guy siphoned me hard in one turn. last siphon was for 1 credit. key credit to score 3 pointer with SfSS ;)

subliminals, instead of expensive ice, is decent addition.

re ices: i plan to test version with totally different set (cheaper to rez ice + destroyers, so that first key agenda score is way faster)

24 Mar 2014 prozz

'to score last 2 pointer' not '3 pointer'. there should be edit comment option ;)

24 Mar 2014 CrimsonWraith

Since you're already running Ice Walls and Trick of Lights, I'd try swapping out Beanstalk and Shipment from SanSan for Shipment from Kaguya and Shipment from Mirrormorph; then swap in some Priority Requisitions to cut down on your agenda density and add more ice/economy... and then you can go for the 7-point-turn win. =)

24 Mar 2014 prozz

that 7 point-turn combo scares me. i dont even know how to start doing it ;)

24 Mar 2014 PeekaySK

Hey Wraith, stop telling him to change his deck into mine! :P

24 Mar 2014 PeekaySK

(or yours, as the case may be)

(and yes, we definitely need an "edit comment" option :P)

24 Mar 2014 CrimsonWraith

Haha, no worries, I love your latest Cerebral deck, Peekay!

I have a four-turn deck designed to double Biotic out Efficiency Committee and score the two-pointers out-of-hand for a credit each with Shipment from SanSan... basically the same idea prozz is trying to do here. I've swapped out agendas and lowered the agenda density for a variant of Peekay's three-turn deck that's been doing much, much better than my four-turn deck was doing.

But I saw a Cerebral deck with Ice Walls and Trick of Lights and had to point out the one-turn deck possibility. =D

Anyway, required reading for Cerebral aficionados! You can check out the original 7-point-turn deck here (complete with step-by-step instruction! hah): http://boardgamegeek.com/blogpost/25805/dorans-blades

And you can find Peekay's Store Championship winning deck here: http://netrunnerdb.com/en/decklist/3381/cerebral-giraffes-vienna-store-champs-first-place-

Have fun!