Prozz-tate Exam (3-1 at SC, but VERY VERY stupid)

anr_marsellus 1336

This is my version of a deck that @prozz showed to me back in January. The deck is VERY, VERY stupid. But it wins more games than you give it account for. I took it to an SC yesterday and it went 3-1, scorching Chaos Theory through a Plascrete, sending a Vulcan Coverup team for Andy's appartment and scorching a Gabe. It lost in the last round against a DDoS/3xHyperdriver/False Echo/Keyhole Kate.

As I mentioned above, the deck is VERY, VERY stupid. I don't think it has a reasonable chance of scoring out, but it creates nasty kill threats in other ways. Also, it gives the runner a lot of optons for making mistakes.

My favourite card is False Lead. It is usually my top priority to score it, because this allows for nasty plays. Most prominently: Casting Call+Posted Bounty+Dedication Ceremony. This is a lose-lose-situation for the Runner. If he runs, he must keep a tag and gets scorched. If he doesnt run, he receives a tag and gets scorched as well. Similar things can work with Vulcan Coverup. For example: Score VCU, rez Contract Killer, Dedication Ceremony, fire for meat dmg and lastly 24/7 VCU for the win.

Point is, the deck has a lot of kill options that emerge after you score False Lead. The runner has to constantly pay attention to his hand size and order of operations because you can kill even without the runner having run etc. It requires quite some accurate play and even then bad luck in R&D (read: Snare!) can still win you the game.

Again: all the props go to @prozz

1 comments
18 Apr 2016 I_AM_G:\ROOT

I like that you have found alternative ways to set up the kill. Whilst you state the deck is kinda stupid, I think its good that you have been exploring other ways of going about the kill/tag setup. Hopefully this will encourage others to explore further in this area rather than reliance on money+midseasons/SEA source.