Concept Hoppers In Paradise: 3rd Card Kingdom pre-mwl SC

CJFM 2258

Took this to third place at Card Kingdom's Store Champs (pre-mwl), and ended first after swiss, but the deck didn't hold up after the cut. Feels better post-mwl, but I just decided to play it anyway.

Basic deck design is a Foodcoats variant with some significant changes:

1) Advanced Concept Hopper - this card gained me some serious cash over the course of the tournament. In one game, against PPVP Kate, I had 2 scored, and gained 2 credits basically every turn. It has the bonus of disincentivizing the runner to run, which is also fine.

2) Pop-up - this was basically a 'why not' card, as I needed to mitigate the fact that I'm not ETF. (see also, Concept Hopper)

3) Blue Level - gave the deck a bit more money, and let me find more ice. This deck runs 16 ice (not 17) so it needs the draw.

Is this deck better in ETF? Probably. Eli + Ichi 1/2 were a nightmare for players all day, though. MaxX turns out to be a rough matchup, though (I played two and lost to both, one in swiss, one in the cut).

2 comments
2 Feb 2016 Mab

What made you decide to run the 3-1 split between Accelerated Beta Test and Project Vitruvius? I feel like my natural instinct would be 1 ABT with 3 Vitruvius.

2 Feb 2016 CJFM

The agenda suite is a work in progress. Overadvancing vitruvius is great, I just decided to try this selection at the last minute. I had a 2:2:3 split before (vit:hopper:beta)