Kate Professional Pawn

CJFM 2258

Been testing this a lot. Solid deck that requires patient play.

Weird choices you might want to ask about:

1) Harbinger - it's the 4th Cache. I originally had 2 harbinger, but it was too much. I then cut both of them for the second legwork, but I didn't feel like it was that necessary, and I was a bit poorer. I tried two Stimhacks instead, which was good, but since I have SOT I didn't intensely need two. Went with a 1/1 split of Stimhack/Harbinger, and it's been great.

2) Legwork over HQI. I don't have Modded in here. Rather, I used to have Modded, but it became Film Critic. Kinda necessary for Argus/PE/RP matchups, and obviously bonkers against Haarp. If you can find room for Modded, go for it.

3) Datasucker - I mean, I have mimic as my primary Sentry breaker. The deck has a bit of weakness to high strength sentries, as most Kates do. Highly recommend that Kates start thinking about cutting Sucker + Mimic for the upcoming Mongoose and possibly playing a second Atman.

4) Zu + Cyber instead of Gordian - Look, I know that I could make the deck more compressed, and add in a Modded or whatever by going with Gordian Blade. The reason I'm not doing that is because there are so many high strength code gates right now besides small gear-check code gates that I really can't find the courage to cut Cyber-Cypher.

5) only two R&D Interfaces - I know. Must be nice to have 3.

6) Levy - I'm not yet sold on Levy, but the ability to get back all your economy is pretty good, and I've used it a number of times and never felt bad about it.

The deck wants to see a ProCo turn one, or you just have to draw to find it. The deck can work without it, but it wants to find it. It can likewise work without Aesops but it wants to find it (and it will, eventually).

Having the ability to burst to up six credits with a Clone Chip is great, but you have to manage Clone Chips and keep in mind how many you have left at all times, because you might need them to grab another piece of the rig.

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