Code Gate Caverns

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This decklist is a more polished version of something I posted about a month ago. I've taken a scalpel and ever so painstakingly adjusted the previous list to tighten things up, yet keep the theme as well as I possibly could. This deck went 2-2 at a local store championship. It lost to Headlock Whizzard and Zeromus Noise. It functions fairly well, but probably has holes and weaknesses to Noise Mill that I may need a few extra pairs of eyes in order to combat and fix things up.

I took some cues from CodeMarvelous's ANR video on C.P. deck building, as well as the tips that BeermanBarman gave me to improve upon my concept, and I think I can hate on the meta just enough whilst keeping the flavor of my favorite Jinteki ID in tact.

ID Ability: 11 cards to trigger net damage. I would probably like to have 1 or 2 more, but to try to put a bit more of a rush on agenda scoring, you really cannot have Babies (or Futures) in there. I've found that out the hard way. I had to remove 1 Shock (Code is right, Shock is not something under your control, therefore it's not an essential vitamin 100% of the time), but the Neurals stayed at 3.

Supplementals: These are the cards that trash stuff, and things...11 of these as well. I counted Batty as part of this, as I would only use him in conjunction with Ichi or Roto to get rid of key breakers or other things the runner might use to pressure me.

Agendas: Taking another cue from Code, the agendas are here to try and rush out, never-advance style. Only when windows are achieved do you attempt to install the MK II. The C.R. is there for Val hate, and C.P. for MaxX/Shapers.

Assets: Self explanatory.

Upgrades: Need the CVS for Medium digs and Datasuckers.

Operations: This is your money. Yes, you will click for credits sometimes. No, the ICE will not make you broke. This is my Whizzard hate. >:D

ICE: No Archer this time around...not needed, IMO. Same with Crick, even though it may seem strange considering how powerful Crick is. For the most part, the runner stays out of Archives. We're not IG here, so there's less of an incentive. Bakos make an appearance, and I wasn't initially going to run any Barriers...but the fact that it can sorta reset itself and remove itself from the board until I can kill the Fracter threat is priceless, IMO.

As always, feedback encouraged! :)

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