Jinteki Matchpoint Run

rpgdmcash 11

Target deck when HnP comes out. The object of the game is to get to match point as soon as possible. This would threaten the runner to run almost anything you install and advance. Allowing you to play the June bugs and the Overwritters with more efficiency.

I'm thinking one doesn't need big Ice as games should be short and done before the runner can set up his rig.

What do you guys think?

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