Pretty pickings from the meat corpse

zozo 325

I played this deck at a beginners' tournament in London. The deck-building restriction was a single core set and single deluxe box of each player's choice, so I plumped for Order & Chaos. I think my strategy for building went against the grain of my opponents: rather than taking as many pieces from the deluxe box as possible, I picked up my old core-set-only Weyland deck, looked at how it would work with Order & Chaos options, and went from there. I played a fair amount beforehand against other Order & Chaos decks, and some against Honor & Profit, so went into the day pretty nervous about coming up against Creation & Control.

The basic strategy of the deck is fairly similar to core-set Weyland (in my humble experience) or Supermodernism, to a certain extent: go fast and start scoring behind binary end-the-run ice. This puts the runner in a horrid position: rush to fetch decoders and fracters to keep up (and risk ending a turn tagged or having one's rig wrecked by Archer) or watch as I continue to score out. Simple, no? I'm not reinventing the wheel here. I think that's why there are only 5 cards in the deck from Order & Chaos (hmm, what does that say about that box? Sigh). Fire Wall works because it's taxing, it's etr, and it's cheaper than Hadrian's Wall. Firmware Updates plays to Argus's strength (taxing the run for every iddy-biddy point) and makes the two Walls even chunkier. Three advancements for the cost of advancing Firmware three times? Okay!

On the day: I played four rounds of Swiss, and the deck went 3-1. Three match-ups against Noise, including one where all three virus mills were agendas into archives, and one against Kit. The three wins were all against Noise, even though I feared I've Had Worse would be sufficient Scorch protection.My experience of core-set Noise is that he sets up slower than other IDs and I could rush to win. Snare!, as ever, did excellent work weeding out aforementioned IHW and disincentivising runs. Posted Bounty forfeiture seems also highly underrated, in my small experience. As a runner, you simply cannot afford to leave a double advanced card in a remote for a turn. But do you really want to run through a Data Raven or Checkpoint to take a look?

The loss came to Kit. Turn one, my opponent installed a Decoy, of all things, and even though I'd begun the game with Posted Bounty and Scorch in hand, it became a race to score out. I scored 6 points, all 1-pointers, which seemed fairly laughable, and saw only 6 pieces of ICE all game. The deck's biggest weakness, I feel, is that against a wealthy runner who can summon breakers on the fly, Argus's tax is neglible and its servers porous. This basically proved correct.

Nods to Data Raven for always evincing a sigh when opponents hit it, Fire Wall for being a nifty tax, Snare! for that 'I have to show you that' face runners pull a moment before they say it, and Aggressive Negotiation for being a son-of-a-gun. Maybe my favourite clutch play was leaving a double-advanced Hostile Takeover on the table for a turn, with AggNeg in hand, and my mandatory draw was... AggNeg. I scored Hostile out, played both the negotiations and sat back to admire my hand full of Scorched Earth, before remembering I had a click left...

Compliments to my worthy, friendly, kind opponents and thanks to Dark Sphere and Tagore for organising. Ps not sure if this should be tagged as placing highly in a GNK but I've done it and you can shout me down!

5 comments
25 Aug 2015 AppleBerry

This was a irritating deck to run against, every time i found a Snare!, Ghost Branch or Red Herrings was such a disappointment. I managed to beat it in the end but i was getting really nervous with both of us on six agendas and was trashing everything i didn't need with Aesop's Pawnshop for credit's. A really good game and you deserved to win overall

25 Aug 2015 zozo

A-ha! It was you! I have replayed that game in my head and wondered if I should have sacrificed both Posted Bounty agendas so that I'd slowly work through your Decoys. Alas! Maybe I should have double advanced Ghost Branch too, and then the tags would have stuck. It was a great battle.

What were the rest of your match-ups like? Did you play any other Argus Security decks?

25 Aug 2015 Ortho

Congrats on your win. I won the main tournament, also with Argus. The south of England lives up to its scorchy reputation. It seems like we had very similar strategies going in - rush like crazy and kill anyone trying to keep up. My deck list is here if you're interested:

netrunnerdb.com

25 Aug 2015 AppleBerry
1 Mar 2016 deadaccountbye

@zozo hey man - I hope you're well. I used this deck to play a friend in a few casual games at the weekend just gone and I found it to be a really nicely balanced Weyland deck! I've only been playing a couple of months and I still love Weyland even though many people say it's weaker than some of the other Corps.

This deck seems to have a great balance of being able to set up and score in reasonably safe servers and also the ability to set up and kill the runner. It seems to give you a plan A / plan B and a plan AB - bit of both!

I found it had good economy as well!

I'll defo be sticking with this Weyland deck and might try and tweak it a little myself. Thanks for the great deck!