Go Ahead and Run v1.0

Putty 158

I've been fiddling with this deck for forever and it's changed a lot. I first wanted a Harmony Medtech: Biomedical Pioneer kill deck. I felt that the 6 point victory condition would cause more reckless running. While I was correct, the punishment I could do didn't equal a kill, just a slow, annoying slog to victory for the runner.

Then, I switched to Jinteki Biotech: Life Imagined, particularly the Greenhouse as it offers a unique opportunity to get a free card out as long as they're too scared to run or you're too well defended. It's been interesting to see.

I added Enforcer 1.0 just today and i'm anxious to see how it works out. With a free Nisei or House of Knives or Clone Retirement out of hand, I feel that it'll help add some fun to this deck. If I catch the runner off guard, Defective Brainchips should make Enforcer hurt...a lot. I still think this card is stronger than the reaction to it would lead anyone to believe but I need to see it for myself.

The weaknesses of this deck are pretty straight forward. I've tried to construct an ICE defense that is temporary and full of obvious holes that I can use to my advantage. Swordsman is there for the current fun of Faust and Crypsis but I may end up throwing in another Chum or something if it doesn't work well.

Who knows, maybe i'll abandon this idea altogether.

0 comments