Professional Operators

SPECPOL 24

This deck just keeps on winning. Of the 20 test games I have played, it has only lost twice- once to a Noise Gravedigger Mill, and once to a Leela Gangsign combo where the runner just got lucky. Most wins come via flat-line in 5-7 turns.

The nice thing about this deck is that you can just take your time, without being a solitaire deck- You are entirely reactive to what the runner is doing. I don't know if I just have lucky draws, but by the 2nd or 3rd turn I've always got 2 of either the Punitives or Scorches. Economy is at your discretion. If I had the extra influence, I would really like the room for corporate shuffle or some other sort of HQ manipulation. The biggest weakness is against mill decks because there is no recursion. Definitely fun, and it's nice to see the look on the runner's face when you win with a punitive+scorch on the 2nd turn because you put Oaktown out turn 1 undefended.

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