Broken Dreams 1.7

Sabin76 34

Strategy:
The singular purpose of this deck is to destroy the runner's rig. If the runner has no breakers, they are definitely not getting into any servers with this much ICE in the deck. Obviously using NEXT Design: Guarding the Net to get ICE out as soon as possible. Since the influence limit is so low, I spent the vast majority of it on ways to trash programs. Jesus, Project Vitruvius, and Archived Memories are there to make Power Shutdown less painful for me. Try to put barriers up first to pull their fracters out, then use the sentries to trash said fractors (or any other juicy program) making all your servers safe until they can get another out or recur the one just trashed. My code gates are kind of an afterthought. Finally, Chronos Project, makes sure their rig stays down.

Economy consists of Hedge Fund and Adonis Campaign with a BBG to make it a losing proposition for the runner either way.

I'm not very good at baiting runners into traps, so I chose to keep those to a minimum.

Notes: This deck tends to destroy central only breakers pretty handily, because you can keep any agendas safe in remotes with only two pieces of cheap ICE or use the opportunity to spring a destroyer on them.

3 comments
9 Jul 2015 PurinaBisonChow

Don't use Quicksand. It just isn't good. In almost every situation, using Wall of Static or Bastion is going to be a better choice. The only situation where it isn't is if you intend to have the runner hit Quicksand something like 6+ times.

10 Jul 2015 neoshika

If you are going to run next ice, you probably want three copies of bronze and silver. Silver is probably better than quicksand (same cost, same vulnerability to parasite early, silver has more taxing power and is also faster to get rolling), and bronze is just so cheap and effective. More next ice means more chances to rez, and the potential to get really taxing really fast. I also like 2 copies of gold, but that is much more up to preference.

In general, it seems like the ice is just a bit too expensive. Ichi 1 is probably better than 2 for you, since the extra 1 str is not worth 3 credits. You've already got power shutdown for net-ready mimics shenanigans.

I like the deck overall though, seems solid with maybe a weak econ.

10 Jul 2015 Sabin76

I see both of your points regarding quicksand. I had hoped it would be a great early game ICE (why take only 1 then?), that would scale nicely as the game went on, but in reality, the runner just looked elsewhere until they could get rid of it somehow. That could be considered a benefit, but I switched it out for another copy of NEXT ICE instead. As for Ichi 2.0, the main reason for him wasn't the +1 str, it was the inability to click past all the subs if they didn't have a sentry, which you CAN do with Ichi 1.0. That being said, it is pretty taxing to bring him out, especially in the beginning and with so little econ, so I dropped 1 for another NEXT ICE.

I'm not really sold on Gold, though. 8 to rez and 4 str is a high price for something that is fairly easily broken with a sentry. If they don't have a sentry out, it seems like a VERY expensive "win-more" trap. I might even switch it out for a mother goddess to get the NEXT subtypes without the econ hit. That's still up in the air though.

Changes in a nutshell: -1 quicksand, -1 Ichi 2.0, +1 NEXT Bronze, +1 NEXT Silver.

Also, is there a way to edit a published deck without republishing and wiping comments?