Biotechno 2.0

CuriousMachine 2

I've been tweaking this deck since Biotech came out, drawing ideas from a few other decks already out there.

The focus is twofold – scoring or killing.

Early game I like to score out a Nisei with Greenhouse's ability, or if the right situation arises, power up a Ronin.

I build a scoring server throughout the game, throwing down Cortex Locks early on to punish the runner (often dealing out 4 net damage) and Ice Walls to get in the way. Cheap but effective.

Mid/late game, that Nisei counter should've given me space to score out more Nisei's or even Biotic Labour some Future Perfects out. When the server has enough Ice out front, drop in an Edge of World and watch them hurt their brain.

Switching to the Brewery to keep opponents on their toes works too as Cortex Locks, Neural EMPs etc can often get the runner's hand low enough to flatline.

Its performing pretty well for me, though economy can be weak and sometimes it's hard to get enough Ice out early on.

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