Haymeleon (Spoilers for future sets)

Wookiee 90

Thinking through some possibly janky, possibly reasonable, uses for Chameleon (represented by Leprechaun in this list).

Future set spoiler: (Chameleon is a 2 cost program, 1 MU, 3 Str. Name an ice type when installed. 1c: Break a subroutine of that type. At the end of your turn return Chameleon to your grip).

This deck requires a few pieces to get going - London Library and 2 Chameleons (or an SMC or Test Run to make a Chameleon).

In essence, your turns go like so:

Click 1: Use London Library to install a Chameleon. Choose a type.

Hayley Bonus: Install a second Chameleon. Choose another type.

Click 2-4: Run efficiently, draw, get econ.

To start, this is going to cost you 2 credits a turn for the install, which is going to be a bit painful, and you're going to be limited to Ice that's 3 str or less.

As you go on, add pieces:

Datasucker lets you take on progressively larger Ice, and can be SMC'ed.

Tyson Observatory allows you to pull the hardware as you're ready for it.

Test Run->Torch->Scavenge lets you put out Torch (which is a horribly efficient decoder), allowing you to use Chameleon for sentries and barriers. Alternatively, Study Guide can be used as the decoder if you expect the game to run very long, and find yourself full of money.

Autoscripter recovers your first click used to install Chameleon, taking away the click penalty.

LLDS Processors make Chameleon really shine. If you can get 3 out, they're at a base strength of 6, as they're being installed every turn.

Net-Ready Eyes let you put one of them at 7 each run if needed, or boost Torch for really big code gates without paying credits.

Dinosaurus holds one of your Chameleons each turn - you're reinstalling, so the traditional "order of ops" problem isn't an issue. You install Dinosaurus, and next turn, put the Chameleon back on it, saving MU and boosting the power.

Sahsahwhatever makes the 2 credit cost a turn for Chameleon go away, paying for that.

Eventually, you want to be using 3 MU for Torch (1), Sahashara (1), and one of your chameleons. The other will be installed on Dinosaurus, so won't cost MU. The last MU can go to Femme or Datasucker.

Symmetrical Visage helps you as you draw for additional pieces, as a mini-ProCon. Alternatively, sub in Public Sympathy to account for the fact that you'll have 2 cards in your hand constantly, allowing you to still have enough space to draw up.

Femme provides some emergency support, and makes Tollbooths or Komainu much less taxing. It can be Test Run/Scavenged in, or, in a pinch, put on LL and then recovered at the end of turn (costing 2 clicks, but allowing for very targeted bypassing).

LALA provides a way to cycle your econ or get back key pieces if you suffer catastrophic losses.

Kati provides long game cash.

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