Six Finger Death Punch

belkalra 17

My Spin on the 6 point exploding heart technique

The power of the nisei/Valley combo is seriously going to shake up the corp late game. Here I use it as a mid/late game scoring strategy as well as a way to build up economy with the Shell corporations, although the economy still needs a bit of work.

Nebulas and wormholes are also awesome ways to deal with headlock decks, though I feel like my deck leans a little bit too hard towards mid-tier ICE to be an efficient rush deck.

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