L00K 47 Y0U H4CK3R v1.1

vestiphobe 13

Trying to threaten greenhouse/brewery while keeping contingencies available for both sides in ash/caprice shenanigans. This is actually doing very well as it stands, I feel that I'm very well able to threaten all 3 sides with this build, greenhouse for big glacier games, brewery to keep the runner honest and score flatlines against runners that don't respect it, and against any rush or mill identity the tank really starves the runner, especially if they don't have sustainable economy. The shinobi has gotten me more than a couple of flatlines, I feel that scoring out is not a challenge assuming I can make any of my burst econ or a melange stick. Haven't actually been able to make good use of the biotic/ronin combo yet, might cut it for another MRF. Might also cut the biotic for tollbooths/another eli, it's honestly a flex slot at this point in my opinion. Still not 100% sold on the power shutdown but it has put in a lot of work. The main gameplan is to find a tech startup/jackson to dig for a melange, get as much as you can from it, and use that credit leverage to build a big ash/caprice server, usually ends up being a himitsu, lotus field, komainu, or to punish the runner with shinobi. Susanoo goes at the top of the scoring remote or if you have to on R&D to stop you from losing, it's a massive ETR that taxes a femme a huge amount of credits and if the runner is only using mimic/suckers, it eats 4 sucker counters per run. Also considering swapping the philotic for 2 false leads, to further keep the runner sweating, and swapping the ronin for a snatch and grab to kill kati's.

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