False Lead Brewery

Lttlefoot 1285

After the runner hits a Psychic Field or a Komainu, you can forfeit a False Lead to stop them drawing back above one card in hand, then kill them with your identity (The Brewery).

Biotic Labor can either be used for scoring agendas from hand, or else you can use it to use your identity and a Neural EMP in the same turn.

Will-o'-the-Wisp can make the runner go back for a new sentry breaker.

Shinobi acts as an alternate win condition if the brewery and fast advance plans aren't coming together.

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