Cambridge Burning 1.5

whiskeymancer 17

The agenda suite in this deck is chosen very carefully.

Gila Hands: This is the drip econ for the deck. Any time you get this scored early, it's going to get used a lot.

Hostile Takeover: This (with Hedge and Diversified Portfolio) provides the primary econ for the deck. There's enough Bad Pub removal to make these worth your while.

Posted Bounty: This is your kill condition. A Mushined PB left on the table leaves them open to the triple scorch. Don't score these unless you are going for the kill.

The Cleaners: I debated long and hard about these in the deck, but what it really comes down to is that if one gets scored, the game is over. If one gets stolen, the game is hard for you to win, but not impossible.

Veterans program: Another 1-pointer with BP removal? Yes please.

Vulcan Coverup: These might get switched out for False Lead (needs testing), but they are really solid right now, especially with a scored Cleaners.

Assets:

Standard Cambridge traps.

Operations:

We have some economy, a splash of BP removal, and Mushin. 'Nuff said.

Ice:

Unfortunately, be used all out influence on traps and shenanigans, so we have Ice Wall as our only "standard" ice. Everything else is nasty traces and messing with the runner. I like this suite in theory, but I will have to see if I need to find room for Eli.

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