Older version with Faerie can be found here
Another tweaked version of my CT Sage deck. The biggest change is the program suite. The previous version contained Faerie+Overmind for Sentry/big program breaking. Combined with clone chip meant a lot of breaks, but also showed it's weakness. Without e3, Overmind can lose it's counters at a fast rate (Tsurugi for example) and the times when you draw 3x Faeries and 3x Clones Chips is rare at best.
The new suite brings a little more flexibility.
The basis is still the same: Your ideal hand is Modded, Dino and Lep. Sage goes on Dino, Garrote and Opus goes on Lep. Use Modded to drive costs down. This also brings Sage to S6 which is fine for most of your breaks. When you encounter ICE with S>6 you can go look for D4v1d. Therefore it is smart to keep a test run in hand (or use Same Old Thing later). Installing D4v1d brings Sage back to S5, but that doesn't matter as D4v1d covers everything above and e3 prolongs the counter use (essentially 3 breaks before you have to scavenge).
Adding D4v1d is a far better solution than simply adding MU. For 3 creds you've got everything covered above S5 without the need of drawing more Mem Chips. Cybersoft is crazy expensive (2 creds for a permanent +1S) and costs time you cannot afford, but the rest doesn't bring enough MU/card. Test Run D4v1d and you're done, problem solved.
I really want to try Code Siphon with this deck, but I don't think it has its place. The corp will never leave his/her R&D open so to use Siphon you need breakers and that is already most of your program suite. Might as well use diesel and find those other essential cards.
Econ is still tricky, even with Opus. Will propably need tweaking.
7 Jan 2015 Jashay
7 Jan 2015 DrunkAlex