OTG Blue Sun

zloon 53

A slightly different take on Blue Sun. Get your econ up the usual way, and basically just wait for the combo to safely score out 2 of the 3-pointers and a Hostile Takeover.

The combo is pretty simple, you make sure to have a lot of ice in front of HQ (archives as well if you think you're up against sneakdoor), and a Crisium Grid up on HQ as well. You Mushin No Shin out a 3-pointer, then install and rez Off the Grid on it. Now the runner will need to get in to HQ twice (and trash Crisium Grid the first time), and have a click left to run on your remote. If they can't, return Off the Grid to your hand for 6 credits, and use them to score.

Fast Track: Use this to get the 2 Hostile Takeovers out of the deck ASAP. This gives you econ, and protects you pretty well from R&D-dig, with 6 3-pointers left, and the runner needing 3 of them (you only need 2 yourself). Also useful to get you the 3-pointers if you have a scoring window but none in hand.

Punitive Counterstrike: I feel like 2 of these is enough, since it's not the main win condition for the deck. Should you have a hard time scoring agendas, and have 2 of these in hand (assuming no Plascrete), just try anyway, either you get an agenda scored, or you flatline the runner. If you drop 2 3-pointers in archives you can deal up to 12 meat damage in a turn, which easily kills through 1 Plascrete, and possibly through 2 if the runner has 3 or less cards in their grip.

The Architects were mostly a test and felt fairly underwhelming. I'll probably change at least 1 of them to a Tollbooth.

1 comments
25 Nov 2014 pastorn

I'm going to construct this deck of yours and throw this at it until I can figure out how to win ;)