When Worlds Collide (Greenhouse / Brewery)

vvribeiro 816

After some inspireful feedback of my previous Greenhouse attempt on reddit, I put my mind on the mission to come up with a deck that could extract a real winning condition from two Biotech IDs.

Once The Tank's ability it's not a winning one, I was left wondering if it was possible to kill a good runner by spending a full turn on only 2 net damage, because good runners would never finish their turns with less than 3 cards in hand against Jinteki. Well, the only answer I found was brain damage.

With that in mind I tweaked my deck and added some brain traps, like Edge of World and Cerebral Overwriter, because even good runners can suffer a couple of brain damage and that's always dangerous against Jinteki. But even then, The Brewery's ability won't kill a runner with 2 brain damage. That's when I came up with a couple of ways to do it.

1 - Let a Ronin ready with 4 counters. Wait for the first brain damage and Biotic Labor => Ronin => Flip the ID

2 - Mushin a Philotic Entanglement and install Chairman Hiro. If you dealt 2 or more brain damage, rez Hiro in the end of the runner's turn and then flip the ID. If you dealt no brain damage but the runner stole 2 Agendas, rez Hiro, flip the ID and score Philotic Entanglement.

Another variations are mixes of the aforementioned ones. The planets must be lined up for such combos to work, but it's not impossible.

Along with that, I added 3 Trick of Light so if the traps go unaccessed, you can just keep scoring agendas from hand.

Suggestions are always very welcome.

10 comments
17 Nov 2014 Dydra

I was going to write that this deck is really crap ... because Biotic + 4 Advanced ronnin is just way tooo clunky to pull-off consistently .... **however* then I read the "Greenhouse" effect and that is just god damn bonkers ... you could 0 advance score 2/4s

I'd probably have Nisei's instead of NAPDs or even TFP's .... your ICE will never tax them enough so they circle bellow

17 Nov 2014 vvribeiro

In fact you got it wrong, or I wrote it poorly. When I said let Ronin ready, I meant with 4 counters. Then you Biotic Labor and use 3 clicks to flip and 1 to rez Ronin.

And about the ICE, I used up all my influence. I'm not that happy about it as well.

17 Nov 2014 Empty_World

Actually I think The Tank is not that bad....

17 Nov 2014 vvribeiro

It's a nice ability, but not a winning one.

17 Nov 2014 Two_EG

I'll try to add some EMP here... Biotic-Brewery Flip-EMP is quite a reasonable kill combo, I think.

17 Nov 2014 vvribeiro

It can be, but would deal only 3 net damage. I don't know if it's a killer combo.

17 Nov 2014 Dydra

I understood that u wanna do 4 advance and then 2 from the 3 click flip for 5 total ... hmmmm ....

I like your idea, I like the identity ... too bad we will see it after what ... 5-6 months?

Until then ... keep drafting :)

17 Nov 2014 vvribeiro

That's a lot of time to free the imagination :)

4 Mar 2015 SlySquid

I love this, I've been secretly working on something very close with the Vally Grids and edge of worlds but our lists look very differant...

I love the biotic labour spash!

My main concern lately is that I fear Wanton Destruction to much, how do you coal he aving to hold the BL's and the fact that Celebrity Gift is so vital to the econ but knowing that that card just stomps on both... It's the main reason I eant to stop playing my PsiSquid deck...

My other concern is that I'm worried the econ can't support a few of your choices, I'd need to play it to be sure but yours sentry's are super expencive and biotic labour is costly, I am by no means trying to pick apart your deck, I LOVE IT! But I'm just trying to speak constructively... (Also at a very late hour)

4 Mar 2015 SlySquid

I also agree with @Dydra, I'm not loving the NAPD... I'd say two Fp's or Nisei MK IIs like @Dydra suggested