Forcing the Corp's Hand

Softman25 297

Basic idea is to force unfavorable rezzes - derez or trash - and then open that scoring window. Icebreaking focuses on centrals, with Quest Completed as a minor punishment, and Corroder forces the Corp to defend remotes with more than a cursory Wraparound or Bastion.

Haven't playtested yet - and I've just kinda slapped this together. Will be playtesting tomorrow - so I'll probably post a v2 then. Current thoughts include:

Anyway - thoughts would be mega-appreciated - never built Silhouette before!

EDIT: Also - I'm just trying to make a fun deck that vaguely works. A lot of people in my meta don't think Silhouette + Blackguard works. I think they are right, but I'm going to be proving them wrong, I hope.

Everyone also says Angel Arena is going to be terrible, going to be trying to make that work as well.

5 comments
1 Nov 2014 aermet69

I think your deck is a little all over the place. Some focus would be good. For instance, you've packed 'some' connection theme, but really not enough to make it run. Like, the Supplier is good, but you need him to supply stuff to work. Adding Kati Jones would help with this, and boost your economy as well (instead of Magnum). Or you need to walk away from those, and also take out Calling In Favors. Currently, at best, it'll give you 8c which is really nice but unexpected to happen with so relatively few connections.

So for starters I'd think about what kind of economic synergies I'd want. Either connections, event based or Magnum. You can splash a little of the others if you want to. Like Magnum + Sure Gamble or Magnum + Compromised. Whatever you feel like.

On a final note, I'd change out 1 of the Parasites with the more versatile Clone Chip.

1 Nov 2014 Softman25

@aermet69 - I'll playtest a couple of games tomorrow with a Clone Chip, and then make some changes on the fly, will def. be taking your suggestions into consideration.

The triple Hostage should get me a reasonable amount of connections to put on The Supplier, or just install outright. Also, I'm def. going to leave in Calling in Favors - as it's just another Sure Gamble as soon as I hit 4 connections - which shouldn't be that difficult - in theory.

The fact it's all over the place doesn't really concern me, it's supposed to do a bit of everything - although I agree with having a little more economic focus - tempted to slap more connections. Maybe a third Compromised Employee and third Tri-maf Contact Also potentially an HQ Interface or two - just to give The Supplier some more use.

To be honest, Daily Casts is probably first to get cut for me. It was just kind of a 'Hey, I have Supplier, and it combos well' - but in hindsight, it might be a little slow.

I dunno - just play it a bit and see!

2 Nov 2014 aermet69

I kinda like the basic premise of the deck the more I think about it. Forcing the corp to rez on remotes to parasite / shutdown while pounding the centrals. I wish you had 1 more influence for another Data Sucker.

Remember that you don't get to take credits off Daily Casts the turn you put them into play with the Supplier. Obviously you still save a lot of credits to make Daily Casts more than just a slow Sure Gamble. (I had written a lot about thinking it was a good idea to take out the 'casts' until I realised that you don't run Underworld Contact :). Now I'm not so sure, it's slow but does give decent economy with the Supplier actually. I would still like to see a Kati for late game econ.

I get your point on Calling In Favors. I was just thinking that in the early game, most of the time, an Easy Mark would do just as well (or better).

2 Nov 2014 Softman25

@aermet69 - netrunnerdb.com

You'll probably cringe at some of the changes, but the playtesting has proven some things working, and some things not. More playtesting required though - for sure.

2 Nov 2014 aermet69

Nah. Playtesting beats theorycrafting every time!