Weyland, Everchanging

aermet69 92

After reading some stuff about current Weyland and putting the thinking hat on, I figured it was time for this way underused ID to shine.

The basic concept of the deck, is basically Weyland program (and hardware) destruction. Destroy as many programs as you possibly can. As long as you can keep the running on two out of three Icebreaker types, you should be able to change your Morph ICE in such a way that it becomes difficult for the runner to get through. A Wendigo in front of a Changeling, means the runner need all three breakers to get through. On top, Wendigo can help against all sorts of stuff (Datasucker, Parasite, Femme etc.) not targeted at Wendigo.

Even though the idea is not to power up advancement tokens on your ICE, I picked Weyland Consortium: Because We Built It because I didn't want to feel economically constrained if I need to change an ICE and BABW would only ever net med 6c.

The deck still needs testing and probably has some holes here and there, but I feel like the basis is there for the deck to shine. Currently it runs Grim until Lycan arrives (in my 'real-card' version I also have a Witness Tampering to dampen the Bad Publicity).

The Chronos Project is obviously there to stop recursion, and with Trick of Light it can be fast-advanced if you got some juicy targets in the Heap.

Comments welcome,

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