Hardware: Console • Install: 5 • Influence: 2

Dinosaurus can host a single non-AI icebreaker. The memory cost of the hosted icebreaker does not count against your memory limit.

Hosted icebreaker has +2 strength.

Limit 1 console per player.

Shaper • Matt Zeilinger • Revised Core Set 45
All sets:
Links: Decklists | ANCUR
MWL Entries

No MWL Entries for this card.

  • If there is an icebreaker already installed on Dinosaurus, the Runner can install a different icebreaker onto Dinosaurus, trashing the previously installed icebreaker. [Official FAQ]

  • If the Runner has no free MU but a Dinosaurus that is not currently hosting an icebreaker, he can install an icebreaker on Dinosaurus without trashing a program. Declaring where a program is hosted is part of the install action, and so the memory cost of the program does not need to be taken into account. [Official FAQ]


Dinosaurus (The Card that got me into the game)

+2 Strength one any Non-AI Icebreaker hosted on it and it discounts the memory cost, Is it Worth it?


  • Discounts the Memory regardless of the Memory cost of the icebreaker

  • Can host disposable breakers and give them +2 ST without risking trashing Dinosaurs (Unlike Personal Touch)

  • Its a Green Dinosaur come on.


  • Unique so Multiple copies cannot be used

  • Takes up the one console slot, arguably its always going to be better to run Vigil, Desperado or Astrolabe.

  • Must be installed before the Icebreaker hosted on it, lowering the usefulness of the card

  • Massive tempo loss early game due to cost, and it will be installed early game due to the nature of the card

  • Cannot Host AI breakers, which are some of the cards that could really use a St boost.


  • Personal Touch +1 St for two credits (Taking Yog past Lotus Field, and Makes femme as good as Mimic) Downside is it can't really be used on Disposable Breakers without losing it.

  • Spoilers Net Ready Eyes (Chrome City) At the start of your turn add +1 St to a breaker of your choice

  • Datasucker? Arguably Increasing and Lowering Strength is exactly the same, it only really matters one around three cards (Lotus Field, Wyrm, Parasite) using this in combination with less Efficient Breakers like Femme or Pipeline may be better then Dinosaurus for boosting efficiency and won't take up a console slot or cost 5 credits.

Arguably Dinosaurus is...pretty bad. But it still has its uses (At least until Anarchs get a Native ST boost on Yog, but even then Personal touch is a better choice than Dino) and it has certainly shown up in a few sage decks. if I ever rated cards out of 5 this would get a 2, which Incidentally is the Influence cost and the number of times I ran it before I gave up and put it away in the box.

Raaaaawr - Dinosaurus

(The Valley era)
Might be worth is in a Chameleon deck. —
Cards it works well with: —
Sage, Yog.0, The Supplier, Kate, cheap, weak breakers. It needs setup, but it has a home in the right deck. —
Endless Hunger is gonna get Dino back in the game. —
Quetzal and Chaos Theory are my favourite runners... yeah Dino is bad, but I can't picture CT without it. A: Cute, B: *really* cute, C: it's not that bad as to not have it's uses. It makes Femme 4 creds cheaper against non-tokened Sentries. I've been experimenting with a Dino'd Femme/sage + Game Day/Beach party/Adjusted Chronotype/Dyson deck ... yeah, it's like trying to build a deck around Dino. But honnestly, what's the point of winning a game between friends (don't play much tourney) if you can't win with style? Dino has a lovable style, and a deck should have an 'identity' as much as anything else. —
This is the deal if you are running Sage. It takes it from 2 strength to 6 if there are no other programs or memchips installed. Sage isn't used much though. —

So. Endless Hunger is not an AI breaker.

The practical side of this interaction is saving four MU and being able to use a standard breaker suite but then "oh also I've got this ETR breaker I can feed my exhausted counter-based breakers and other cards to". Given how overwhelmingly powerful Endless Hunger is, the ability to use it in concert with standard breakers without having to go overboard on +MU effects is actually pretty nice. It can save you a lot of credits in the long run if the corp has enough ETR subroutines sitting around and you have a few exhausted or disposable cards, and a one-of in a Shaper deck already running Dinosaurus can be a nasty surprise if you bring it out at the right time.

It's definitely janky (Hunger is basically not going to be usable unless you have Dinosaurus available to host it on and it makes your console a huge target if the corp has ANY way to destroy it), but the raw power can allow you to do some ridiculous things especially if you deploy it late game and just devour the rest of your board for a series of game-winning accesses that were completely unfeasible before now (That's a nice Curtain Wall you have on your scoring remote there...), and the cost of inclusion isn't too high if you're already using this console for other things and you have tutors to fetch Hunger when it's actually necessary so you only need one of it.

The FUN side is having a 13-strength icebreaker that basically amounts to Dinosaurus becoming possessed by Apex and devouring puny ICE. OM NOM NOM!

(Data and Destiny era)
Much of this also applies to Leprechaun —
Not the 13 power! (More seriously, Leprechaun is a reasonable alternative and that's why you only really do this if you're already using Dinosaurus or don't want program vulnerability) —
I actually really like this. I think it's actually a better option than Leprechaun provided you have the credits for it. One of Apex's (many) unfortunate downsides is that it has a very difficult time dealing with "Trash a Program" subroutines. Hosting Endless Hunger on Leprechaun is cheaper, but if you facecheck an Ichi 1.0 or Rototurret early game before getting your rig set up, you've just lost your Daemon and breaker. Hardware is still the most difficult part of the Runner's board to trash. Power Shutdown is probably the most common hardware trasher and the Corp is looking at spending 5 creds to trash it. And even then, worst case scenario, you trash Endless Hunger and go grab another. Dinosaurus is the same influence, just a bigger credit and tempo hit, but it frees up a whole rig's worth of memory and has a bit more permanence. I would probably rather go with Dinosaurus and throw in Modded. Cool idea! —
Corp trashes 5 cards, not spends 5 credits. :) cause that's how Power Shutdown works... —