Operation: Terminal - Transaction • Cost: 5 • Trash: 1 • Influence: 3

After you resolve this operation, end your action phase.

Gain 8credit and draw 4 cards.

It required a hexadecimal code along with biometrics, delivered by way of BMI.
Haas-Bioroid • Andreas Zafiratos • Quorum 111
Links: Decklists | ANCUR
Violet Level Clearance
MWL Entries
  • NAPD MWL 2.2 (active): Restricted
  • NAPD MWL 2.1: Banned
Rulings
  • UFAQ [Damon Stone]

    How does "After you resolve this operation, end your action phase." on terminal operations like Violet Level Clearance work?

    Immediately after the operation resolves and is trashed from playing it, "after you resolve this operation" triggers meet their trigger condition. Ending the action phase then advances the game to the discard phase. This skips the paid ability window that would normally follow the end of an action, ceases the resolution of any other pending abilities or effects, and invalidates any conditional abilities. If the operation was played as part of a card ability, any remaining effects from that card ability immediately stop resolving as well.

    If the Corp plays Violet Level Clearance as the first operation for Subcontract, what happens?

    The game advances to the discard phase following the resolution and trashing of Violet Level Clearance. The paid ability window that would normally follow the action of playing Subcontract is skipped, and no pending abilities or triggers are resolved - including the playing of a second operation with Subcontract. The played Subcontract is immediately trashed by the game because its resolution is ceased and considered complete.

    If the Corp plays Violet Level Clearance as one of the operations looked at by Accelerated Diagnostics, what happens?

    The game advances to the discard phase following the resolution and trashing of Violet Level Clearance. The paid ability window that would normally follow the action of playing Accelerated Diagnostics is skipped, and no pending abilities or triggers are resolved - including the playing or trashing of any remaining cards looked at by Accelerated Diagnostics. The played Accelerated Diagnostics is immediately trashed by the game because its resolution is ceased and considered complete.

Reviews

When in the game do you want to draw 4 cards at the end of you turn as corp? The short answer, you absolutely do not want to. This card is pretty much made for Cerebral Imaging: Infinite Frontiers. Outside of it, I don't very, very little use for this card, especially with it being 3 influence. With the upcoming rotation of Jackson Howard, this card will be such a detriment to use unless you use it in Cerebral Imaging: Infinite Frontiers.

(Quorum era)
36
A card that will almost exclusively be played in faction in Cerebral Imaging. It has a trash cost, and a very low one. And it costs three influence. Meanwhile, Friends in High Places, costs only one influence, has no trash cost, and is useful everywhere. Doesn't make sense to me. —
This would actually be good in IG. The last thing we need though is more cards to benefit IG. —
Embrace the overdraw : discard cards you want to install and make a proactive use of Friends in High Place. Much click compression (yet to be tested). And if you don't want to overdraw that much, deplete your hand with Lateral Grow and Advanced Assembly Line. —
Problem is that overdrawing and discarding non-Agendas will leave you Agenda flooded on average. A savvy Runner will hammer your HQ the turn after you do this. Although it might work around the midgame when HQ is too hard to hit... —
This is my favourite card in my current CI deck (except the first time I test drove it and decked out). Combine with hedge and restructure to keep your credit pool/hand size healthy (and some currents to overwrite Rumor Mill) —
And by Rumor Mill, I mean Employee Strike!* —